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Factors related to Gaming addiction in adults

Published online by Cambridge University Press:  01 September 2022

C. Neily*
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
M. Maalej
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
I. Gassara
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
R. Feki
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
N. Smaoui
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
L. Zouari
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
A. Zouari
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
J. Ben Thabet
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
S. Omri
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
N. Charfi
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
M. Maalej
Affiliation:
Hedi Chaker hospital, Psychiatry Department, Sfax, Tunisia
*
*Corresponding author.

Abstract

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Introduction

With the advancement of technology over the last years, gaming is no longer reserved to adolescents. It has become a growing phenomenon within young adults which should,’t be overlooked as it is accompanied with the risk of addiction.

Objectives

To study the factors involved in video games addiction behaviors in adults

Methods

We conducted a cross-sectional, descriptive and analytical study. Data were collected using a self-administered questionnaire on social networks. We solicited adults between 18–40 years. We used the gaming addiction scale (GAS) in its validated Arabic short version.

Results

A hundred and nine participants were included. The mean age was 29.6 ±10.3 with a sex ratio of 1.5.The mean age of the beginning of regular gaming was 16.3± 8.64. we found that40.4% of our participants preferred the mode Massively Multiplayer Online Role Playing Games (MMORPG) while others played casual single player games. A play time of over 20 hours per week was reported by 11.9%of participants. According to the GAS, 25.7%were addicted gamers. Our participants spent an average of 7.94±6.71 hours before they play their first game of the day. We found that the score of Gas was significantly correlated to the male gender of the participants (p<0.000), a higher number of weekly gaming hours (p<0.000),a lower number of hours before gaming (P<0.000) and the mode of games (p<0.000).

Conclusions

Our study showed that contextual factors play an important role in understanding gaming addiction in young adults as a holistic phenomenon,embedding the problematic behavior within the context of the individual the game and gaming practices.

Disclosure

No significant relationships.

Type
Abstract
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2022. Published by Cambridge University Press on behalf of the European Psychiatric Association
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