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The game theoretic interpretation of gamblets is extended from Sobolev spacesto the Banach space setting. Identities for conditional covariances are presented in this generalized setting.
This chapter reviews classical homogenizationconcepts such as the cell problem; correctors; compactness by compensation; oscillating test functions; H, G, and Gamma convergence; and periodic and stochastic homogenization. Numerical homogenization is presented as the problem of identifying basis functions that are both as accurate and as localized as possible. Optimal recovery splines constructed from simple measurement functions (Diracs, indicator functions, and local polynomials) provide a simple to solution to this problem: they achieve the Kolmogorov n-width optimal accuracy (up to a constant) and they are exponentially localized. Current numerical homogenization methods are reviewed. Gamblets, the LOD method, the variational multiscale method, andpolyharmonic splines are shown to have a common characterization as optimal recovery splines.
Although numerical approximation and statistical inference are traditionally covered as entirely separate subjects, they are intimately connected through the common purpose of making estimations with partial information. This book explores these connections from a game and decision theoretic perspective, showing how they constitute a pathway to developing simple and general methods for solving fundamental problems in both areas. It illustrates these interplays by addressing problems related to numerical homogenization, operator adapted wavelets, fast solvers, and Gaussian processes. This perspective reveals much of their essential anatomy and greatly facilitates advances in these areas, thereby appearing to establish a general principle for guiding the process of scientific discovery. This book is designed for graduate students, researchers, and engineers in mathematics, applied mathematics, and computer science, and particularly researchers interested in drawing on and developing this interface between approximation, inference, and learning.
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