A discrete time, scalar, pursuit-evasion game is presented in which an evader, moving according to a stationary stochastic process, is continually being followed by a pursuer. Both players have perfect observations of the evader's positions, but the observations of the pursuer are subject to a time lag. It is assumed that the strategy of the evader can be represented as an infinite moving average, and that he is restricted by a velocity constraint. The pursuer is limited to strategies linear in his information, and the payoff is taken to be the mean-square distance between pursuer and evader. Under these conditions it is shown that the game does not have a value, and subsequently the lower and upper values and corresponding strategies are found.