A major challenge facing archaeologists is communicating our research to the
public. Thankfully, new computational tools have enabled the testing and
visualization of complex ideas in an easily packageable format. In this article
we illustrate not only how agent-based modeling provides a platform for
communicating complex ideas, but also how these game-like computer models can be
explored and manipulated by members of the public therefore increasing their
engagement in archaeological explanations. We suggest that these new digital
tools serve as an excellent aid for education on the importance of
archaeological sites and artifacts. To illustrate the above we walk the reader
through a step-by-step pipeline of how to run an ABM model as an experiment and
how to export it into a form ready to be sent to SHPO and THPO offices in tandem
with reports. Ultimately, we hope that this work will help demystify the
computational archaeology process and lead to more fluency in using agent-based
modeling in research and outreach.