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Experimentation is central to the Irish literary tradition, so it is striking to see that many new forms of digital literature remain uncultivated on this island. Where Irish literature has engaged with the digital, it is usually in the form of film-poetry, fragments of text set to video and sound. Other national canons have long progressed to more technically sophisticated genres – literary games, walking simulators, interactive fiction set in immersive virtual worlds – but Irish digital literature remains dominated by the film-poem, and in many respects, seems stagnated. But the situation in Ireland is not entirely bleak: in the figure of Doireann Ní Ghríofa, now a household name after the success of A Ghost in the Throat (2020), Ireland has a high-profile author who has shown a willingness to embrace the digital, something which may encourage further support for multimodal writing among arts practitioners and policymakers. Through its emphasis on Ní Ghríofa’s e-lit works, this chapter explores the past, present, and future of digital literature in Ireland, its major impediments, and possible futures.
Generations after the end of the Trans-Atlantic Slave Trade (TAST), West African digital creative writers imagine newer iterations of slavery or recreate parodies of the TAST. Whether a story revolves around a street child hawking goods in Accra traffic, or a gifted child who is trafficked from a village in Nigeria to America, these short stories perpetuate fears of—but also resistance to—new forms of trafficking and labor exploitation that are endemic in the West African sub-region. While research has examined the ways in which these tropes appear in cheap popular fiction, not much has been done regarding new media, such as online short fiction, which is avidly consumed by West African youth. This chapter uses two short stories to interrogate different types of slavery in online spaces and to explore literary choices that inform the treatment of this theme in the digital age.
Chapter 9 focuses on paratext from the eighteenth century to Victorian novels, highlighting the revival of omniscience in twenty-first-century storytelling before taking a technological leap to hypertext. Building on theories put forward by specialists of the field, it shows to what extent the notion of ‘interactivity’ and the reader’s higher implication in the creative process in digital fiction as opposed to print fiction need to be narratologically and pragmatically qualified. As the reader is strongly invited to (virtually) perform the action mentioned in the hyperlink by clicking on it if the story is to go on at all, the reference model (of Chapter 1) is tested and adapted to foreground the limits but also the potentialities of digital art. In response to Warhol’s distinction (1986, 1989, 1995) between ‘engaging’ and ‘distancing’ narrators, Chapter 9 also proposes a new model of implication in fiction, taking the perspective of actual readers. Given their degree of engagement and immersion in the narrative addressed to ‘you’, distinctions between ‘engaged’, ‘distanced’ and ‘immersed’ readers are suggested in a flexible model allowing for intermediate positioning.
This book takes 'you', the reader, on board an interdisciplinary journey across genre, time and medium with the second-person pronoun. It offers a model of the various pragmatic functions and effects of 'you' according to different variables and linguistic parameters, cutting across a wide range of genres (ads, political slogans, tweets, news presentation, literary genres etc.), and bringing together print and digital texts under the same theoretical banner. Drawing on recent research into intersubjectivity in neuropsychology and socio-cognition, it delves into the relational and ethical processing at work in the reading of a second-person pronoun narrative. When 'you' takes on its more traditional deictic function of address, the author-reader channel can be opened in different ways, which is explored in examples taken from Fielding, Brontë, Orwell, Kincaid, Grimsley, Royle, Adichie, Bartlett, Auster, and even Spacey's 'creepy' 2018 YouTube video, ultimately foregrounding continuities and contrasts in the positioning of the audience.
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