We use cookies to distinguish you from other users and to provide you with a better experience on our websites. Close this message to accept cookies or find out how to manage your cookie settings.
To save content items to your account,
please confirm that you agree to abide by our usage policies.
If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account.
Find out more about saving content to .
To save content items to your Kindle, first ensure no-reply@cambridge.org
is added to your Approved Personal Document E-mail List under your Personal Document Settings
on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part
of your Kindle email address below.
Find out more about saving to your Kindle.
Note you can select to save to either the @free.kindle.com or @kindle.com variations.
‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi.
‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.
If mental representations are important in problem solving, we need to provide a computational theory of how such representations are formed. Visual perception is the best place to start, considering how advanced research on visual representations is, when compared to other cognitive representations. Our physical world is three-dimensional (3D) and we see it as such, despite the fact that the sensory data input is a pair of 2D images on the back of the eye. Even if you close one eye, you still see the environment as 3D. It follows that the 3D percept is some kind of an educated guess (an inference) about the missing depth dimension. Formally, perception is an ill-posed inverse problem, whose solution requires a priori knowledge about the environment. What kind of a priori knowledge is both needed, and effective? It turns out that the symmetry of natural objects is both necessary and sufficient for making successful visual inferences. Combining sensory data with symmetry constraints leads to the veridical percepts of objects and scenes. In order to solve this visual problem optimally, the visual system finds the minimum of a cost function. The way the human mind solves this problem is completely analogous to how a least-action principle operates in physics. This analogy becomes important later when we discuss intuitive physics as a form of problem solving.
Recommend this
Email your librarian or administrator to recommend adding this to your organisation's collection.