Hostname: page-component-78c5997874-xbtfd Total loading time: 0 Render date: 2024-11-10T20:00:30.819Z Has data issue: false hasContentIssue false

Middle-earth wasn't built in a day: How do we explain the costs of creating a world?

Published online by Cambridge University Press:  18 November 2022

Aaron D. Lightner
Affiliation:
Department of the Study of Religion, Aarhus University, 8000Aarhus, Denmarkadlightner@cas.au.dk Department of Anthropology, Washington State University, Pullman, WA 99164-4910, USA, c.heckelsmiller@wsu.edu, edhagen@wsu.edu
Cynthiann Heckelsmiller
Affiliation:
Department of Anthropology, Washington State University, Pullman, WA 99164-4910, USA, c.heckelsmiller@wsu.edu, edhagen@wsu.edu
Edward H. Hagen
Affiliation:
Department of Anthropology, Washington State University, Pullman, WA 99164-4910, USA, c.heckelsmiller@wsu.edu, edhagen@wsu.edu

Abstract

Dubourg and Baumard explain why fictional worlds are attractive to consumers. A complete account of fictional worlds, however, should also explain why some people create them. Creation is a costly and time-consuming process that does not resemble exploration but does resemble the culturally universal phenomenon of knowledge specialization.

Type
Open Peer Commentary
Copyright
Copyright © The Author(s), 2022. Published by Cambridge University Press

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Carpenter, H. (2000). J.R.R. Tolkien: A biography (1st ed.), Houghton Mifflin Company.Google Scholar
Ericsson, K. A. (2006). The influence of experience and deliberate practice on the development of superior expert performance. In Ericsson, K. A., Charness, N., Feltovich, P. J., & Hoffman, R. R. (Eds.), The Cambridge handbook of expertise and expert performance (pp. 683703). Cambridge University Press. https://doi.org/10.1017/CBO9780511816796.038CrossRefGoogle Scholar
Henrich, J., & Gil-White, F. J. (2001). The evolution of prestige: Freely conferred deference as a mechanism for enhancing the benefits of cultural transmission. Evolution and Human Behavior, 22(3), 165196.CrossRefGoogle ScholarPubMed
Keil, F. C. (2003). Folkscience: Coarse interpretations of a complex reality. Trends in Cognitive Sciences, 7(8), 368373. Publisher: Elsevier.CrossRefGoogle ScholarPubMed
Kirk, C. A. (2003). J. K. Rowling: A biography. Greenwood Publishing Group.Google Scholar
Larkin, A. (2020). Right Ho, Jeeves (with bonus material) by P.G. Wodehouse, narrated by Simon Jones.Google Scholar
Lee, D., Lin, D., Bezemer, C.-P., & Hassan, A. E. (2020). Building the perfect game – an empirical study of game modifications. Empirical Software Engineering, 25(4), 24852518.CrossRefGoogle Scholar
Lewis, J. (2015). Where goods are free but knowledge costs. Hunter Gatherer Research, 1(1), 128.CrossRefGoogle Scholar
Lightner, A., Heckelsmiller, C., & Hagen, E. (2021a). Ethnomedical specialists and their supernatural theories of disease. Review of Philosophy and Psychology. https://doi.org/10.1007/s13164-021-00589-8.CrossRefGoogle Scholar
Lightner, A. D., Heckelsmiller, C., & Hagen, E. H. (2021b). Ethnoscientific expertise and knowledge specialisation in 55 traditional cultures. Evolutionary Human Sciences, 3, e37. doi:10.1017/ehs.2021.31.CrossRefGoogle Scholar
Mercier, H., & Heintz, C. (2014). Scientists’ argumentative reasoning. Topoi, 33(2), 513524. Publisher: Springer.CrossRefGoogle Scholar
Rinzler, J. W. (2007). The making of Star Wars: The definitive story behind the original film. Del Rey, New York, illustrated edition.Google Scholar
Yang, F. (2018). Crowdsourcing distribution on software market. 1–27. Unpublished Manuscript.Google Scholar