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Is searching memory like searching space? William James once wrote that “We make search in our memory for a forgotten idea, just as we rummage our house for a lost object.” Both space and memory have structure and we can use that structure to zero in on what we are looking for. In searching space, this is easy to see. A person hunting for their lost keys is not unlike a starling scouring the garden for wayward insects. But in searching memory, what is the map? And by what means does a person move from one memory to the next? In this chapter I will lay out the similarities between foraging in space and mind and then describe a research approach inspired by an ecological model of animal forging. Using this approach, we will combine data from a memory production task with a cognitive map – a network representation – of memory derived from natural language. We will then use this to compare a suite of models aimed at teasing apart how memory search is similar to our garden starling.
Chapter 12 deals with how prices are set within the healthcare sector. Prices do not come from direct interaction between buyers and sellers but are instead arrived at via a complex negotiation process between multiple parties. This chapter covers the lifecycle of a medical bill, the role of chargemasters (master price lists) in billing, how providers negotiate with insurers, and how the uninsured are treated in billing. The chapter then discusses price competition and quality competition between providers, as well as the role of price transparency.
Creativity is typically defined as producing something that is novel, useful, and surprising. Such endeavor plays a critical role in the arts and scientific discovery. However, not all creativity is groundbreaking or historically important. As a common cognitive activity, creativity is amenable to scientific investigation leading to a process-based understanding, so it should be possible to propose models and write computer programs simulating the creativity process. However, the path from cognitive models to computational models is still not trodden as often as would be beneficial. This chapter reviews common concepts underlying many computational creativity efforts, namely idea generation, search, and evaluation. Two example computational models are described in more detail, namely the explicit-implicit interaction theory and the CreaCogs architecture. The chapter concludes with a discussion of current shortcomings and future directions for computational creativity as well as discussing promising avenues and successes of current models.
When faced with a decision, people collect information to help them decide. Though it may seem unnecessary, people often continue to search for information about alternatives after they have already chosen an option, even if this choice is irreversible (e.g., checking out other cars after just purchasing one). While previous post-decision search studies focused on “one-shot” decisions and highlighted its irrational aspects, here we explore the possible benefits of post-decision search in the long run. We use a simple search task in which participants repeatedly decide whether to select the current alternative or continue to search for a better alternative. In a preliminary study we find that participants indeed conduct post-decision search even in unique environments, where information about forgone options cannot be used in future choices. In the main studies exposure to post-decision information was manipulated directly in unique environments, and was found to lead to better performance. The source of the observed improvement was further investigated with an explicit strategy elicitation methodology. We find that following exposure to post-decision information, people collect more data before generating thresholds. Thus, although post-decision search in unique environments might appear redundant, our results suggest it can help decision makers to modify their strategy and improve their future choices.
As nudge interventions have become more popular, academic research is developing that assesses to what extent these interventions are effective. My paper contributes to this stream of research: collating and synthesising evidence on the effectiveness of nudge interventions that aim to increase consumer search and switching in retail financial markets. Following a systematic search strategy, I identify 35 relevant papers, including qualitative studies, laboratory experiments, field experiments and ex post analyses, covering a range of retail financial products and different types of nudges. The review results in two main contributions. First, it demonstrates that different study designs serve different purposes in evidence accumulation. Second, based on over 400 estimates extracted from these papers, it establishes that the currently available evidence shows that nudges increase consumer search and switching in retail financial markets by 2–3 percentage points on average. Structural nudges that change the choice architecture more profoundly have a higher impact on search and switching than nudges that provide, simplify or highlight information. While nudge interventions may be efficient on a cost–benefit basis and can lead to a large increase in relative terms (e.g. doubling switching rates from 1% to 2%), regulators cannot expect them to significantly alter consumer behaviour.
Search for solution to problems inherently entails a problem of allocating attention in the face of uncertainty. It therefore requires the use of aspiration-based satisficing or other (dysfunctional or fast-and-frugal) heuristics and stopping rules to close off open-ended choice problems. In discussing the orthodox notion of optimal search, we end up concluding that it is logically deficient if applied to open-ended problems. Moreover, heuristic-based methods may be more effective means than lengthy deliberation for gathering information on which to base decisions – though it is shown how using heuristics can sometimes prove to be a dysfunctional way of navigating complex information environments. These issues are explored especially in relation to the challenges of choosing mobile (cell) phone connection contracts, filling job vacancies and finding marriage partners, with a focus on what is “procedurally rational,” i.e., contextually appropriate deliberation. The chapter’s analysis of shortcut search methods includes the role of market institutions, goodwill relationships and creative thinking, along with the use of heuristics for dealing with source credibility issues.
We use a labor search model with heterogenous households and firms to study the efficacy of a wage subsidy during a pandemic, relative to enhancing unemployment benefits. A large proportion of the economy is forced to shut down, and firms in that sector choose whether to lay off workers or keep them on payroll. A wage subsidy encourages firms to keep workers on payroll, which speeds up labor market recovery after the pandemic ends. However, a wage subsidy can be costlier than enhancing unemployment benefits. If the shutdown is long or profit margins are low, then a wage subsidy is preferable and vice versa. The optimal mixture of policies includes a wage subsidy that covers 90$\%$ of the first $200/week of earnings and expands unemployment benefits to cover all salary up to $275/week. Low-income workers, as well as those in less productive jobs, benefit the most from a wage subsidy.
This chapter discusses results for user-facing services that show whether the services show biases towards specific groups of users, whether they comply with policies, laws, and regulations, and how they use user data in providing their services. The chapter first focuses on network-level services, such as server-side blocking and the provision of wireless internet access. Then, the chapter discusses web-based services, including privacy policies, search, social networks, and e-commerce. The chapter closes by discussing results for mobile services, such as the characteristics of app stores, third-party libraries, and apps.
In this chapter, we analyze the economics behind the use of big data and, in particular, ratings, reviews, and recommendations that have become mainstream on digital platforms. We start in Section 2.1 by analyzing rating and review systems. These systems provide platform users with information about either products or their counterparties to a transaction. Of crucial importance is, of course, the informativeness of these systems, which depends on the users’ actions. We then turn, in Section 2.2, to recommender systems, which aim to reduce users’ search cost by pointing them towards transactions that may better match their tastes. Besides the ability of such systems to generate network effects, we also discuss their effects on the distribution of sales between “mass-market” and “niche” products. Finally, in Section 2.3, we complement the analysis of ratings and recommender systems by uncovering additional channels through which big data may generate network effects and other self-reinforcing processes on platform.
This paper proposes and evaluates swarming mechanisms of patrolling unmanned aerial vehicles (UAVs) that can collectively search a region for intruding UAVs. The main contributions include the development of multi-objective searching strategies and investigation of the required sensor configurations for the patrolling UAVs. Numerical results reveal that it is sometimes better to search through a region with a single swarm rather than multiple swarms deployed over sub-regions. Moreover, a large communication range does not necessarily improve search performances, and the patrolling swarm must have a speed close to the speed of the intruding UAVs to maximize the search performances.
Most empirical studies about chess have taken the happenstance of the cognitive or experimental paradigm within psychology. In this chapter, the past main research findings from this approach will be reviewed together with their contribution to psychological science. The chapter is structured into three main subsections, perception, memory, and thinking. Each of these sections describe more specific themes such as information processing models, eye movements, theories of memory in chess, and thinking methods such as pattern recognition and search. The main conclusions from this extensive body of research are summarized through the prism of the individual differences approach.
After discussing normal initial responses, real-life cases (Charles, Katie, and Martin), and core concepts, the chapters offer several practical suggestions to help new authors publish better and more review articles: write a good-quality review article as the first effort toward journal article publication; studying the 27 items specified in the PRISMA statement; selecting one of the 14 types of literature review based on our own specific research needs; searching and reviewing whether reviews have been published and how these reviews contribute to the literature synthesis; making sure to specify and justify new and substantial contributions that your review will make; writing a strong Method section to demonstrate the rigor and thoughtfulness of your review efforts; developing and presenting insights on future research directions, reading more good review articles and using these as guiding examples, and knowing good journals that publish reviews frequently or exclusively (e.g., Annual Review of Psychology, Psychological Bulletin, and Review of Educational Research).
We introduce business-to-business (B2B) relationships into an otherwise standard model to revisit two aspects of price dynamics in a unified analysis. On one side, the pass-through of cost shocks to prices is empirically incomplete. On the other side, the literature contains conjectures that long-term relationships may reduce the allocative role of price changes. After a partial equilibrium analysis of these aspects, we consider the general equilibrium effects. The formation of B2B relationships implies that the trade of intermediate goods depends on search, bargaining, and the adjustment along the intensive margin as opposed to the extensive margin. We find that, when this adjustment is costly, retailers have a relatively high bargaining power, and mismatch shocks are possible, the model can account for the second moments of the US producer price index and other variables. In this case, although its allocative role is low, the intermediate goods price affects the allocation of goods through the search externalities and is sufficiently volatile. The analysis includes several sensitivity tests and comparisons.
To review the current knowledge about Diogenes symptoms and organic personality disorder through systematic review of the literature and the analysis of a case.
Methods
Case report. Review. Literature sources were obtained through electronic search in PubMed.gov database of 10 last years.
Results
Background: Diogenes syndrome is a behavioral disorder characterized by severe self-neglect, hoarding, domestic dirt, and lack of shame regarding one's living state. Patients may present due to a range of reasons, few studies has been described hoarding symptoms secondary to brain injury. Early management could reduce their high-mortality condition.
Case presentation
We present a case of a 67-year-old Caucasian female known with a organic personality disorder secondary to a head trauma with obsessive hoarding symptoms. After being hospitalizated, we were authorized to explore her personal items trough photographs. Her handbag and her house were filled with rubbish and rotting food. Our patient had no insight into any self-hygiene or public health problems.
Conclusions
Information of the characteristics of Diogenes syndrome can help in earlier recognition of such persons, in order to decrease their morbidity and mortality.
Disclosure of interest
The authors have not supplied their declaration of competing interest.
We construct a microfounded model of money with Gul–Pesendorfer preferences. In each period, agents are tempted to spend all their money by the end of the period, and they suffer from the forgone utility that could have been obtained by adopting the tempting choice. We find that the Friedman rule may not be optimal. A positive nominal interest rate improves welfare because it reduces the real money balances and renders the temptation less attractive. The welfare gained by deviating from the rule is equivalent to 0.67% of consumption.
We show that, in the large-firm search model, employment may decrease even when the level of the introduced minimum wage lies below the equilibrium wage of the laissez-faire economy. Wages also decrease in the presence of the minimum wage. The argument is based on multiple equilibria and the idea that, in a large-firm context, the representative firm may choose to overemploy workers in order to renegotiate lower wages.
Models of endogenous growth have not been able to account for the variety of empirically observed distributional properties of the returns to innovation, in part, because of the limitations necessarily imposed on competition to cope with increasing returns to scale. Exponential growth, fat tails, Pareto–Levy distributed upper tails, and upper value outliers, are associated with increasing returns to scale and innovation. At the same time, properties such as bifurcated research investment strategies, bimodal returns to innovation, and Laplace distributed firm growth rates are products of competition. We build an agent-based model of endogenous technical change in which heterogeneous investments in patented knowledge and increasing returns to scale emerge these distributional properties within a competitive market. The combination of heterogeneous agents, costly information, and patents allow for a competitive landscape to persist amidst increasing returns. The ability of model to foster a coexistence of competition and increasing returns underlies the observed distributional properties.
This paper presents a model of development that is driven by matching between talents and technologies. Differences in productivity across countries are amplified by three dimensions of talent utilization: the range of talents utilized, the density of a specific talent utilized, and the average match quality in the economy. In our model, higher productivity increases the number of technologies available, enhancing the opportunities for individuals to match their talents to specific technologies and increasing the returns to search. More intensive search further contributes to talent utilization.
We consider the problem of twenty questions with noisy answers, in which we seek to find a target by repeatedly choosing a set, asking an oracle whether the target lies in this set, and obtaining an answer corrupted by noise. Starting with a prior distribution on the target's location, we seek to minimize the expected entropy of the posterior distribution. We formulate this problem as a dynamic program and show that any policy optimizing the one-step expected reduction in entropy is also optimal over the full horizon. Two such Bayes optimal policies are presented: one generalizes the probabilistic bisection policy due to Horstein and the other asks a deterministic set of questions. We study the structural properties of the latter, and illustrate its use in a computer vision application.