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Understanding and predicting human cooperative behaviour and belief dynamics remains a major challenge both from the scientific and practical perspectives. Because of the complexity and multiplicity of material, social and cognitive factors involved, both empirical and theoretical work tends to focus only on some snippets of the puzzle. Recently, a mathematical theory has been proposed that integrates material, social and cognitive aspects of behaviour and beliefs dynamics to explain how people make decisions in social dilemmas within heterogeneous groups. Here we apply this theory in two countries, China and Spain, through four long-term behavioural experiments utilising the Common Pool Resources game and the Collective Risk game. Our results show that material considerations carry the smallest weight in decision-making, while personal norms tend to be the most important factor. Empirical and normative expectations have intermediate weight in decision-making. Cognitive dissonance, social projection, logic constraints and cultural background play important roles in both decision-making and beliefs dynamics. At the individual level, we observe differences in the weights that people assign to factors involved in the decision-making and belief updating process. We identify different types of prosociality and rule-following associated with cultural differences, various channels for the effects of messaging, and culturally dependent interactions between sensitivity to messaging and conformity. Our results can put policy and information design on firmer ground, highlighting the need for interventions tailored to the situation at hand and to individual characteristics. Overall, this work demonstrates the theoretical and practical power of the theory in providing a more comprehensive understanding of human behaviour and beliefs.
In this introductory chapter we begin by discussing the importance of perspective taking both in real life and in the context of reading fictional narratives. We assume that reading fiction promotes perspective taking during and beyond the completion of the narrative. We argue that until we have a solid grasp of the cognitive mechanisms of perspective taking, we cannot make strong claims about how reading fiction can change society or behavior. We end by describing our anticipated goals and contributions.
Here I comment on the chapters that have formed the contribution of this volume. I note that this second edition makes contributions considerably beyond those of the first edition, in particular by devoting attention to the dynamics of planned organizational change, not simply its instigators and outcomes. In particular, the chapters contribute to several important themes associated with dynamics of planned change. These include ways of classifying types of organizational change, the importance of change leaders and the development of change leadership, the importance of both affective and cognitive processes (especially sensemaking) in change, the roles of several types of identity processes in change, and the recognition of temporal processes in change. The chapters show the salience of these dynamics, whether they are recognized or not, to sensitize scholars to look for them. I conclude by suggesting some possible new directions for future investigations of change. These include the use of process as well as variance theorizing, attention to change emergence, and attention to changes that extend beyond individual organizations.
Much effort has been spent trying to determine who ‘Q’ is, yet little is known about the characteristics of who follows ‘Q’ and QAnon. This chapter discusses the cognitive processes, cognitive biases, and traits (e.g., beliefs and individual characteristics) possibly associated with QAnon followers. Cognitive processes such as delusional ideation, teleological thinking, cognitive closure, and Pierre’s (2020) socio-epistemic model are examined in the context of QAnon followers, along with a variety of cognitive biases (e.g., groupthink, confirmation bias, jumping to conclusions bias). Additionally, traits such as being racist (e.g., holding anti-Black and anti-Semitic attitudes), narcissism, Machiavellianism, and political affiliations are possible common traits among QAnon followers. A brief discussion of how QAnon is similar or different from other groups (e.g., conspiracy or religious groups) is offered, along with some research questions for future study about QAnon specifically. This understanding is crucial, especially as QAnon followers are gaining political power and agency.
Decision quality is often evaluated based on whether decision makers can adequately explain the decision process. Accountability often improves judgment quality because decision makers weigh and integrate information more thoroughly, but it could also hurt judgment processes by disrupting retrieval of previously encountered cases. We investigated to what degree process accountability motivates decision makers to shift from retrieval of past exemplars to rule-based integration processes. This shift may hinder accurate judgments in retrieval-based configural judgment tasks (Experiment 1) but may improve accuracy in elemental judgment tasks requiring weighing and integrating information (Experiment 2). In randomly selected trials, participants had to justify their judgments. Process accountability neither changed how accurately people made a judgment, nor the judgment strategies. Justifying the judgment process only decreased confidence in trials involving a justification. Overall, these results imply that process accountability may affect judgment quality less than expected.
Working memory is a complex construct and neurological function that includes short-term auditory and visual-spatial storage, information processing, and executive awareness and regulation. An in-depth assessment of working memory should test these diverse components with contemporary standardized measures. Informal procedures, such as interviews and observations, should investigate related behaviors, such as the application of strategies. Multibattery assessment data should then be analyzed to determine individual strengths and weaknesses across working memory’s integrated components and to identify the relations weaknesses may have with other memory, cognitive, and executive abilities, as well as academic and daily living impairments. The results of such analyses can then be used to inform interventions and accommodations+L18
The experimental research of visual perceptual processes in schizophrenia could shed a light on the psychological mechanisms of development of the illness.
Objectives
To research the performance of visual perceptual tasks and its correlation with the symptom severity in patients with schizotypal disorder (SD).
Methods
40 patients with SD in ICD-10 (mean age 29.8±8.3 years) were enrolled to the study. The Positive and Negative Symptoms Scale (PANSS) and two series of visual-perceptual tasks (Figures of Witkin and Goldstein) were applied. In series I subject should make a decision whether a complex figure contains a simple one without any feedback from the experimenter (all 96 trials). In series II each trial included two complex figures presented simultaneously (all 96 trials) that increased the visual-perceptual load. Statistical significance was ascertained by Spearman’s rank correlation.
Results
Negative correlations were established between the number of right answers in series II of visual perceptual tasks and emotional withdrawal (r=-0.78, p≤0.01), passive/apathetic social withdrawal (r=-0.53, p≤0.05). Time of performance of series I and series II had negative correlations with preoccupation (r=-0.55 and r=-0.53, p≤0.05, respectively).
Conclusions
The decrease in the productivity of visual perceptual tasks performance in case of additional load relates with reduced social and emotional dimensions of symptoms (social initiation, passivity, lack of sociality and inattention in daily activity, etc.) of patients with SD. Impulsivity in solutions (reduction of decision-making time) is associated with the increase of preoccupation with feelings, thoughts and autistic fantasies that lead to social and daily life disadaptation.
Cognitive developmental research continues to shift from a mechanistic paradigm toward a more contextualized approach, especially in the search to uncover contextual factors that may play a role in cognitive development (see Rogoff, Dahl, & Callahan, 2018). This is certainly the case in the memory literature, where there exists rich documentation of children’s memory skills, but less research on the origins of mnemonic strategies and how they are supported by contextual aspects of children’s everyday lives. This chapter builds on the existing literature on children’s deliberate memory and strategy use and highlights one exemplar of this shift, namely the evolution of a program of research by Ornstein, Coffman and colleagues, the Classroom Memory Study. This collaborative work began as an effort to characterize children’s changing skills over time while simultaneously working to identify mechanisms in the elementary classroom context that may underlie children’s developing strategies for remembering – and has now evolved to include an examination of other cognitive outcomes as well as the development of experimental manipulations that can lead to teacher interventions that may facilitate children’s cognitive growth.
The role of corrective feedback (CF) in the L2 learning process has for decades remained a dominant issue in the (I)SLA strands of research, albeit some overlapping between these two contexts. Indeed, there are several cognitive theoretical underpinnings cited by empirical CF studies to account for the role or lack thereof of CF in the L2 learning process, for example, the Monitor Model (Krashen, 1982), the Interaction Hypothesis (Long, 1996), the Noticing Hypothesis (Schmidt, 1990), the Output Hypothesis (Swain, 2005), Skill Acquisition Theory (DeKeyser, 2015), and the Model of the L2 learning process in ISLA (Leow, 2015), be it oral, written, or computerized or digital. This chapter (1) traces the early roots of CF, (2) presents a coarse-grained theoretical feedback processing framework to discuss the cognitive theoretical underpinnings postulated to account for the role of CF in L2 development, (3) provides a list of cognitive processes assumed to play a role during CF appropriation, and (4) reports on each theoretical underpinning followed by a commentary on their ability to account for the role of CF in L2 development.
English as a lingua franca (ELF) has become ubiquitous in today's globalised, mobile and fast-changing world. It is clear that it will have an unprecedented impact not only on how we communicate but also on our understanding of language use and change. What exactly ELF brings to our life and to language theory is a question which requires an interdisciplinary take. This book gathers together leading scholars from world Englishes, typology, language history, cognitive linguistics, translation studies, multilingualism, sociolinguistics and ELF research itself to seek state-of-the-art answers. Chapters present original insights on language change, based on theoretical approaches and empirical studies, and provide clear examples of social, interactional and cognitive changes that ELF instigates. The picture which unfolds on the pages of this book is complex, dynamic and makes a convincing case for the importance of English as a lingua franca on language change at a global scale.
Implicit theories (also referred to self-theories) represent a cognitive conceptualization about a matter, generally raised as a belief. It is marked as the primary aspect of cognitive processing among living beings affecting their overall behavior towards others’. In the present study, it is attempted to consider a Pakistani perspective on this phenomenon of self-theories and also to validate the implicit theories Scale. It is a measure of people’s beliefs about things to be fixed or changeable. A quantitative approach of correlational methodology was employed. Participants of the study were 355 Pakistani young adults with an age range of 20–30 years (M = 23.08, SD = 1.99). There were 175 males and 180 females (as they reported their gender) from Islamabad. Confirmatory factor analysis was computed to assess the dimensionality of the scale. An adequate model fit indices were found as Root Mean Square Error of Approximation = .04, Comparative Fit Index = .99, Tucker-Lewis Index = .98, Goodness of Fit Index = .97, and Incremental Fit Index = .99, confirming a bidimensional implicit theories measure. The reliability coefficients of Entity Theory and Incremental Theory subscales were assessed through internal consistency and test-retest methods which are found to be in an acceptable range. Demographic specifications are also addressed to reflect upon the indigenous importance of this concept. This will be an additive feature in the literature to consider the cultural specification enabling individuals to align their mindsets in the desired direction of growth and achievement.
‘Design cognition’ refers to the mental processes and representations involved in designing, and has been a significant area of interest since the emergence of design research in the 1960s. The field now faces significant challenges moving into the future, with major change required to overcome stagnation in research topics and methodologies. Tackling these challenges requires us to understand the past and present of design cognition research, and open fresh discussions on its future. This thematic collection aims to address this need by taking stock of current approaches, exploring emerging topics and methodologies, and identifying future directions for enquiry. In this editorial, we examine key issues regarding both what we investigate and how we conduct this research. We present a vision formed from a structured literature review, the work of authors in the collection, and the views of a broad cross-section of the design cognition community. This vision is formalized in a roadmap from the present to the near and far future, highlighting key topics and research questions for the field. Ultimately, ecological measurement, new applications of artificial intelligence, and a move towards theory construction and research maturation constitute key long term challenges for the design cognition community.
Chapter 4 is the first of four chapters that each explore conceptual aspects that are of potential interest to researchers when using language to access cognition, across a broad range of subject areas. These conceptual aspects can therefore be regarded as prominent analysis perspectives. This chapter starts by discussing two central phenomena related to cognitive orientation: attention and perspective. Both of these are systematically reflected in language use, albeit in different ways: attention underlies our choice of what we say, whereas perspective addresses how we say it. What we say will reflect what we attend to; aspects that we barely think about will rarely be reflected in our descriptions. As we formulate what we’re attending to, we can use our own point of view or adopt a different one, such as our interaction partner’s standpoint. While we don𣀙t often say explicitly which perspective we’re using, our language will reflect the underlying viewpoint in systematic ways.
Video games can be useful tools for assessing intelligence and cognitive differences. First, available video games are grouped into thirteen genres defining their basic features. Second, empirical studies relating intelligence and video games are reviewed. Results show very strong correlations between intelligence and video game performance at the latent level, which suggests that the latter taps core facets of the intelligence concept. Third, regarding cognitive processes, studies have focused on “action video games.” Results have shown that video game experience (hours per week) correlates mainly with visuospatial cognition, perception, and attention. Fourth, key neural correlates of video game performance are also discussed. The final section enumerates required features for a video game to properly measure intelligence differences using a video game elaborated for research purposes (Forgotten Depths).
This chapter presents the theory and research related to the cognitive-interactionist perspective on TBLT. It examines how different kinds of tasks create opportunities for interaction that foster the processes involved in second language (L2) and thereby highlight the importance of social interaction for TBLT. It addresses the role that the negotiation of meaning and form play in the implementation of tasks and how negotiation is achieved through interaction, especially when there is corrective feedback. This chapter also examines to what extent how interaction fosters acquisition when tasks are performed. It concludes with an evaluation of this approach to investigating tasks, pointing out both its strengths and weaknesses.
This paper reports findings from the first systematic review of protocol studies focusing specifically on conceptual design cognition, aiming to answer the following research question: What is our current understanding of the cognitive processes involved in conceptual design tasks carried out by individual designers? We reviewed 47 studies on architectural design, engineering design and product design engineering. This paper reports 24 cognitive processes investigated in a subset of 33 studies aligning with two viewpoints on the nature of designing: (V1) design as search (10 processes, 41.7%); and (V2) design as exploration (14 processes, 58.3%). Studies on search focused on solution search and problem structuring, involving: long-term memory retrieval; working memory; operators and reasoning processes. Studies on exploration investigated: co-evolutionary design; visual reasoning; cognitive actions; and unexpected discovery and situated requirements invention. Overall, considerable conceptual and terminological differences were observed among the studies. Nonetheless, a common focus on memory, semantic, associative, visual perceptual and mental imagery processes was observed to an extent. We suggest three challenges for future research to advance the field: (i) developing general models/theories; (ii) testing protocol study findings using objective methods conducive to larger samples and (iii) developing a shared ontology of cognitive processes in design.
Towards addressing ontological issues in design cognition research, this paper presents the first generic classification of cognitive processes investigated in protocol studies on conceptual design cognition. The classification is based on a systematic review of 47 studies published over the past 30 years. Three viewpoints on the nature of design cognition are outlined (search, exploration and design activities), highlighting considerable differences in the concepts and terminology applied to describe cognition. To provide a more unified view of the cognitive processes fundamentally under study, we map specific descriptions of cognitive processes provided in protocol studies to more generic, established definitions in the cognitive psychology literature. This reveals a set of 6 categories of cognitive process that appear to be commonly studied and are therefore likely to be prevalent in conceptual design: (1) long-term memory; (2) semantic processing; (3) visual perception; (4) mental imagery processing; (5) creative output production and (6) executive functions. The categories and their constituent processes are formalised in the generic classification. The classification provides the basis for a generic, shared ontology of cognitive processes in design that is conceptually and terminologically consistent with the ontology of cognitive psychology and neuroscience. In addition, the work highlights 6 key avenues for future empirical research: (1) the role of episodic and semantic memory; (2) consistent definitions of semantic processes; (3) the role of sketching from alternative theoretical perspectives on perception and mental imagery; (4) the role of working memory; (5) the meaning and nature of synthesis and (6) unidentified cognitive processes implicated in conceptual design elsewhere in the literature.
The appraisal model of obsessive-compulsive disorder (OCD) suggests that six key appraisal domains contribute to the aetiology and maintenance of OCD symptoms. An accumulating body of evidence supports this notion and suggests that modifying cognitive appraisals may be beneficial in reducing obsessive-compulsive symptomatology. This literature review first summarises the nature of OCD and its treatment, followed by a summary of the existing correlational and experimental research on the role of cognitive appraisal processes in OCD across both adult and paediatric samples. While correlational data provide some support for the relationship between cognitive appraisal domains and OCD symptoms, results are inconclusive, and experimental methods are warranted to determine the precise causal relationship between specific cognitive appraisal domains and OCD symptoms.
This chapter examines ways in which technology can provide a medium for innovative design and the delivery of instruction that can result in new ways of learning and high levels of student engagement. Scaffolding can be a cognitive support for problem solving or motivational support to help learners realize their potential. BioWorld is a technology-rich learning environment designed to support medical students as they develop clinical reasoning skills. As stated earlier, the educational platforms are varied; they include pedagogical agents that serve as intelligent virtual tutors that employ language, facial expressions, and gestures to create effective learning experiences; simulation-based environments for promoting team effectiveness in trauma units; multimedia game environments to promote reasoning; virtual reality to provide immersive learning experiences; communication based video technologies to promote cross-cultural and cross-disciplinary teaching experiences; and social networking tools that are reusable for creating new knowledge.