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The paper will be looking at two Second World War texts, Olaf Stapledon’s 1944 science fiction fantasy Sirius, about the genetic modification of a sheepdog so that it becomes a superdog capable of speech and spiritual and erotic relationships; and Charles Williams’ 1945 theological fantasy All Hallow’s Eve. The novels are novels of ideas, testing theories of creative evolution and species distinctions with Stapledon, and damnation and control with Williams: both explore the death drive within the psyche in war culture, and posit the very different ways infection by Fascist politics have shaped those explorations.
William Morris has had many legacies: two of the most significant are in the fields of modern design and modern fantasy literature. In each, he had influential champions. The scholar Nikolaus Pevsner acclaimed Morris as a “pioneer of modern design” in 1936, and the fantasy author and critic Lin Carter lauded Morris as the progenitor of the “imaginary world” tradition of modern fantasy beginning in the 1960s. This chapter assesses their arguments through examinations of how modern design in interwar England came to be defined as an outgrowth of the Arts and Crafts movement, and how modern fantasy became associated in postwar North America with the creation of realistic yet autonomous “imaginary worlds” such as those found in Morris’s late prose romances. Morris’s fusion of medievalism and modernism assumed novel afterlives in each of these domains, as did his passion for world-building in actuality and in fiction.
This chapter examines the series of prose romances that William Morris wrote in the 1850s, 1880s and 1890s and that were rediscovered in the twentieth century by writers, editors and critics of fantasy. The first section, ‘Romance and Fantasy’, recovers the moment of Morris’s canonisation as the ‘inventor’ of imaginary-world fantasy and briefly considers his influence on J. R. R. Tolkien, before tracing fantasy’s roots back to the eighteenth and nineteenth-century definitions of the romance genre. The second and third sections, ‘The Romances of the 1890s and the Germanic Romances’ and ‘The Political Romances and the Romances of the 1850s’, provide an overview of the key formal and thematic characteristics of Morris’s texts, proceeding in reverse order from his final medievalist fantasies, via his socialist timeslip dream visions to the short-form romances of his student days. These sections highlight the variable significance of communalism at different stages of Morris’s writing career and introduce comparisons with contemporary works by Mark Twain and Edward Bellamy. The final section of the chapter offers a case study of The Story of the Glittering Plain (1890), focusing on the themes of mortality and kinship.
The archives of modern European colonialism are preoccupied with sex. Desire, with its contexts and consequences, presented colonial authorities with opportunities and motive for the exercise of power. Yet the gamut of sexual practices they sought to regulate bore a tenuous relationship to the messy intimacies of lived experience. Those worlds of desire, repugnance, accommodation, and resistance remain beyond our reach. Historians have employed various methodologies to tackle the complexities and silences of the colonial archive. Some have striven to find dissenting, variant or “hidden” voices within bureaucratic records. Some have sought traces of fantasy, desire, and subjective experience in personal writings or works of creative imagination. Some have shown how the fashioning of the archive itself is implicated in the production of both desire and desiring subjects. Arguing that we learn most about colonial sexuality when we allow for multiple possibilities, this chapter presents and describes some of the more influential lenses historians have brought to bear upon their elusive subject: those of erotics, regulation, intimacy, mobility, and violence. While these do not exhaust the possibilities of understanding colonial sexuality, when taken together they reveal how entwined was the emergence of modern sexual mores with colonialism”s history.
Unlike his friend John Gay, Swift never wrote a collection of fables. Instead, fables and the fabulous are often found buried within other genres and kinds of writing: in the scuffling spider and bee of The Battel of the Books, for instance, and in his satiric verses and in tongue-in-cheek curiosities like A Meditation upon a Broom-Stick. This chapter begins with a section on the circulation and perception of fables during Swift’s lifetime, before turning to Swift’s distortions of this genre. The final part of the chapter zooms in on Gulliver’s Travels and finds a version of Aesop in the repulsive Yahoos of Part Four.
Imagination was an essential component in the maintenance of morale. It was a coping mechanism, which drew men away from their present, and allowed them to access memories that helped them to feel connected to home and to England - its landscapes, peoples, and places. As subject, not citizen, soldiers their perceptions of England formed around parochial and meaningful visions, rather than abstract ideas like the state. Yet, regulars had a very particular impression of ‘home’, which drew on their military service and soldierly identities. On the other hand, reservists, volunteers, and later conscripts continued to feel embedded in their home communities, albeit mainly in their minds. These specific and personal relationships with the homeland were also nurtured by regimental culture, which, at least in infantry regiments, often preserved and celebrated attachments to a particular county or counties. The distance between men and their loved ones could leave them despondent, but the letters, parcels, and postcards that they received gave them joy and were often the substance of the imaginary worlds they created and fought for. Whilst soldiers did become increasingly embittered by perceived injustices, inefficiencies, and peace talk on the Home Front, it was their more parochial (and positive) visions of home that mattered most to them. Their imaginative realms were not just a source of motivation, they were also a cocoon to which they retreated when dreaming and daydreaming in trenches or behind the lines. They aided their endurance whilst also providing the greatest justification for their continued suffering.
Heralded as the decade that launched the “Golden Age” of children’s literature, the 1860s saw the growth of fairy tales, fantasy, and imperial romance, and concerns about education and empire. The 1860s major children’s fantasy works, Christina Rossetti’s Goblin Market[GK2] [GK3](1862), Charles Kingsley’s Water-Babies [GK4](1863), and Lewis Carroll’s Alice’s Adventures in Wonderland [GK5](1865), share striking similarities. The trope of unstable ground in these texts offers insight into the anxieties of the era with implications for education and imperial stewardship. The unearthing of fossils along with debates over Charles Darwin’s Origin of the Species[GK6] (1859) created unease about the unknown and disrupted established knowledge about the timeline for creation. Carroll’s, Kingsley’s, and Rossetti’s texts reveal uncertainties of science (especially the newly articulated domains of geology, paleontology, archeology, and geography), the inadequacies of education, and the legacy of empire. In their hands, unstable ground is not only a plot device and a metaphor, but a warning.
Berlioz's Symphonie Fantastique is a key work in the understanding of romanticism, programme music, and the development of the orchestra, post-Beethoven. It is noted for having a title and a detailed programme, and for its connection with the composer's personal life and loves. This handbook situates the symphony within its time, and considers influences, literary as well as musical, that shaped its conception. Providing a close analysis of the symphony, its formal properties and melodic and textural elements (including harmony and counterpoint), it is a rich but accessible study which will appeal to music lovers, scholars, and students. It contains a translation of the programme, which sheds light on the form and character of each movement, and the unusual use of a melodic idée fixe representing a beloved woman. The unusual five-movement design permits a range of musical topics to be discussed and related to traditional symphonic elements: sonata form, a long Adagio, dance-type movements, and thematic development.
This essay examines the link between eros and metaphysics in “The Seducer’s Diary.” It argues that Johannes approaches seduction as a performative rather than strategic medium, in which the goal is not conquest but a way of playing with reality. The diary, on this reading, allows us to explore the erotic structure of our most fundamental experiences of mediation and serves as a key to understanding the spiritual dimensions of aesthetic existence.
Providing an engaging and accessible introduction to the Fantasy genre in literature, media and culture, this incisive volume explores why Fantasy matters in the context of its unique affordances, its disparate pasts and its extraordinary current flourishing. It pays especial attention to Fantasy's engagements with histories and traditions, its manifestations across media and its dynamic communities. Matthew Sangster covers works ancient and modern; well-known and obscure; and ranging in scale from brief poems and stories to sprawling transmedia franchises. Chapters explore the roles Fantasy plays in negotiating the beliefs we live by; the iterative processes through which fantasies build, develop and question; the root traditions that inform and underpin modern Fantasy; how Fantasy interrogates the preconceptions of realism and Enlightenment totalisations; the practices, politics and aesthetics of world-building; and the importance of Fantasy communities for maintaining the field as a diverse and ever-changing commons.
Starting from the mid-1890s, Freud assumed that the trauma whose memory was repressed by neurotics was of a sexual nature. More specifically, he claimed to obtain from his patients’ memories of sexual abuse suffered in early childhood at the hands of an adult pervert, most of the time the father. In late 1897, he abandoned this “seduction theory,” having realized, he said, that his patients’ memories were in fact fantasies expressing an infantile sexual wish to be fondled by a parent. This reversal, which marks the beginning of Freud’s theories about infantile perverse sexuality and the Oedipus complex, was due to his adoption of his friend Wilhelm Fliess’ speculations regarding biorythms, themselves based on Ernst Haeckel’s “biogenetic law”: the individual development (ontogenesis) of an organism recapitulates the development of the species (phylogenesis). Hence Freud’s theory of the various stages (oral, anal, phallic, etc.) of libidinal development, which was not based, as he claimed in the “Little Hans” case, on an empirical investigation of children’s sexuality but on purely speculative (and since then debunked) biological assumptions.
This chapter scrutinizes two genres that seem closer to the world of comic books than to graphic novels, but that have nevertheless proven extremely influential in the development of the latter. It opens with a definition of both science fiction and fantasy, contrasted genres yet with many shared tropes, and it acknowledges the difficulties of summarizing the specific features of each category. The chapter addresses the most important forerunners of both genres, such as Little Nemo in Slumberland, Buck Rogers, Flash Gordon, or Prince Valiant, whose relevance for the graphic novel is now fully recognized. It aptly analyzes the birth of Action Comics in 1938 as a turning point and the start of the superhero genre with the Superman character, in whom science fiction and fantasy converge (although later forms of both genres also bear the strong influence of crime comics). The chapter also compares the Marvel and DC production and examines the development of franchises, which prove perfectly compatible with the creation of author-oriented graphic novels. Examples of such affinity are The Swamp Thing, The Sandman, Saga, and The Walking Dead.
The final chapter turns its attention to considering how fantastic forms facilitate productive exchanges between creators and audiences. It contends that fantasies are made both in communities and for communities – sometimes as gifts, sometimes as challenges, but always with the idea of adding something new to a shared commons that can in its turn be taken up, valued and built upon. The chapter begins by discussing the importance of craft and exchange in Fantasy culture, considering how Fantasy diverges from conflictual models of influence articulated by critics like Harold Bloom and exploring how fantasies such as Jo Walton’s Among Others and Michael Ende’s The Neverending Story express a deep faith in the power of readers and reading. It then explores fan-cultural exchanges, touching on Critical Role, Archive of Our Own, A Very Potter Musical and the practice of modding video games. Finally, the chapter turns to questions of inclusion, discussing works by Patricia A. McKillip and Ursula K. Le Guin, the representation of race in genre fiction, and the changing ways that contemporary communities play Dungeons & Dragons.
The introduction explores what is at stake in Fantasy culture. It opens with a passage from a 1951 letter by J. R. R. Tolkien that expresses his aspirations and doubts, before exploring how Tolkien’s success served to catalyse a series of formations inspired in part by him but not bounded or limited by his conceptions. Through discussing Michael Moorcock’s essay ‘Epic Pooh’, the Ballantine Adult Fantasy Series, societies and awards in the 1970s, and Junot Díaz’s The Brief Wondrous Life of Oscar Wao, it models Fantasy as a generative, ongoing conversation. The introduction then engages directly with questions of definition, considering the centrality of impossibility to a consensus about what Fantasy means, discussing important work by Brian Attebery and Farah Mendlesohn, and asserting that Fantasy is best understood as a complex assemblage of creators, audiences, languages, forms, conventions, tropes, communities, institutions, histories and traditions. It closes by arguing that dismissing Fantasy as an escapist form is both quixotic and myopic. People often have very good reasons to want to get outside dominant frameworks for a while, and they return from Fantasy worlds refreshed and with valuable new perspectives.
One of the most common criticisms of Fantasy is that it is repetitive, derivative and uninspired. This chapter argues that this is a misconception. Rather than repeating, Fantasy iterates: its creators self-consciously rework tropes and patterns in manners that acknowledge the necessarily entangled nature of human communications and cultures. Drawing on work by Colin Burrow on imitation and Linda Hutcheon on adaptation, it argues that originality is recent, problematic and overrated as a criterion for judging art, and that fantasies demonstrate a productive awareness of culture as being collaborative and renegotiable. The main subjects discussed include Diana Wynne Jones’s The Tough Guide to Fantasyland and The Dark Lord of Derkholm; Thomas Malory’s Launcelot and T. H. White’s Lancelot; Death in Neil Gaiman’s The Sandman; dragons many and various; Terry Brooks’ much-maligned The Sword of Shannara; fan fiction and N.K. Jemisin’s Inheritance series; and the marriage of lore and mechanics in Magic: The Gathering. The chapter closes by considering the archetype-focused criticism of Vladimir Propp and Joseph Campbell, discussing both the attractions of such models and how imposing grand patterns can blind us to both stories’ irreducible specifics and their exclusions.
This short conclusion briefly summarises the book’s contentions regarding language, iteration, reworked traditions, mimesis, world-building and communities, before articulating a final argument for the importance and interest of Fantasy.
Gambling affected the mental apparatus that people employed to understand the world around them as well as their own desires and compulsions. Casino gambling established a psychological dynamic perfectly calibrated to drive people to the edge of madness. The “storm” of despair generated by a loss, never compensated by a corresponding elation coming with a win, can overwhelm the player and leave them incapable of self-direction. Descriptions of the psychological effects of addiction – not only how those behaviors were formed through repetition but also how they resulted in a person whose entire world had shrunk – indicate how the machinery of Blanc-style casino gambling affected people in new and profound ways.
This chapter explores the ways in which modern works of Fantasy remake longstanding cultural forms. It modifies John Clute’s notion of taproot texts by focusing on larger-scale modes of meaning-making rather than individual influential works, examining the ways in which Fantasy is deeply informed by myths and legends, epic and romance, folk and fairy tales, and religions. Any one of these could be the subject for a book in itself, so the chapter employs a selective approach, giving a sense of each mode’s larger patterns, exploring how these have been taken up in Fantasy and examining a small selection of case studies. The myths and legends section focuses on how recent Fantasy texts remake the story of Hades and Persephone, considering Anaïs Mitchell’s musical Hadestown, Supergiant’s game Hades and Rachel Smythe’s webtoon Lore Olympus. Other key works discussed include Avatar: The Last Airbender, Sofia Samatar’s The Winged Histories, Angela Carter’s ‘The Bloody Chamber’ and Kelly Link’s ‘Travels with the Snow Queen’.
While there are a few older examples of fantasies that create secondary worlds imaginatively separate from the Earth we know, such building projects became increasingly prevalent during the twentieth century. World-building is seen as one of the quintessential activities of contemporary Fantasy. Consequently, this chapter considers what fantasies, their creators and their audiences gain from imagining new worlds. It begins by examining J. R. R. Tolkien’s arguments about the importance of consistency and immersion in sub-creation, while also considering alternative views articulated by writers including Michael Saler, André Breton and H. P. Lovecraft. After drawing out the wide applicability of the world-building metaphor in conversation with work by Farah Mendlesohn, the chapter explores the metaphor’s limitations by looking at examples drawn from Michael Moorcock and Fredric Jameson. The second part of the chapter explores a wide range of world-building techniques using case studies that include Margaret Cavendish’s The Blazing World, E. R. Eddison’s The Worm Ouroboros, Mervyn Peake’s Gormenghast series, Nghi Vo’s The Empress of Salt and Fortune, Fantasy television, Planescape: Torment and Elden Ring.