Skip to main content Accessibility help
×
Hostname: page-component-78c5997874-t5tsf Total loading time: 0 Render date: 2024-11-10T16:38:30.553Z Has data issue: false hasContentIssue false

Chapter 9 - Digital Games

from Part I - Anthropocene Forms

Published online by Cambridge University Press:  28 July 2021

John Parham
Affiliation:
University of Worcester
Get access

Summary

What does it mean to build digital worlds in the Anthropocene? Despite their compromised provenance, computer and video games offer a potent avenue for designing and partaking in environmental scenarios. As a review of the varied approaches to ludic world design suggests, differences in opinion as to who or what constitutes a viable game world – broadly speaking, designers, players, software or spaces – bear on environmental impasses in our shared world, which is marked by multispecies entanglements and obligations. If the essence of world-building lies primarily not in a singular, authorial intent or vision but in a collective imagining and realisation, then designed worlds may serve as both inspirations and cautionary tales for our ecologically compromised times.

Type
Chapter
Information
Publisher: Cambridge University Press
Print publication year: 2021

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

  • Digital Games
  • Edited by John Parham, University of Worcester
  • Book: The Cambridge Companion to Literature and the Anthropocene
  • Online publication: 28 July 2021
  • Chapter DOI: https://doi.org/10.1017/9781108683111.011
Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Digital Games
  • Edited by John Parham, University of Worcester
  • Book: The Cambridge Companion to Literature and the Anthropocene
  • Online publication: 28 July 2021
  • Chapter DOI: https://doi.org/10.1017/9781108683111.011
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Digital Games
  • Edited by John Parham, University of Worcester
  • Book: The Cambridge Companion to Literature and the Anthropocene
  • Online publication: 28 July 2021
  • Chapter DOI: https://doi.org/10.1017/9781108683111.011
Available formats
×