Book contents
- The Cambridge Handbook of Cyber Behavior
- The Cambridge Handbook of Cyber Behavior
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Part I Users in Cyber Behavior
- Part II Technologies in Cyber Behavior
- Part III Activities in Cyber Behavior
- Part IV Effects in Cyber Behavior
- 30 Video Game Effects
- 31 Serious Games in Mental Health Treatment
- 32 Gaming Disorder
- 33 Problematic Mobile Phone Use
- 34 Interventions for Addictive Behaviors in Cyberspace
- 35 Electronic Aggression
- 36 Cyberbullying in Twenty-First-Century Schools
- 37 Hate Speech and Adolescents
- 38 Cyber Racism
- 39 Cyberdeception
- Index
- References
35 - Electronic Aggression
from Part IV - Effects in Cyber Behavior
Published online by Cambridge University Press: 06 December 2024
- The Cambridge Handbook of Cyber Behavior
- The Cambridge Handbook of Cyber Behavior
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Part I Users in Cyber Behavior
- Part II Technologies in Cyber Behavior
- Part III Activities in Cyber Behavior
- Part IV Effects in Cyber Behavior
- 30 Video Game Effects
- 31 Serious Games in Mental Health Treatment
- 32 Gaming Disorder
- 33 Problematic Mobile Phone Use
- 34 Interventions for Addictive Behaviors in Cyberspace
- 35 Electronic Aggression
- 36 Cyberbullying in Twenty-First-Century Schools
- 37 Hate Speech and Adolescents
- 38 Cyber Racism
- 39 Cyberdeception
- Index
- References
Summary
1 Introduction
1.1 Cyberbullying within a Peer Group
1.2 Cyberbullying outside the School Setting
1.3 Typologies of Cyberbullying
2 Beyond Peer Cyberbullying – Other Subtypes of Electronic Aggression
3 Mechanisms of Cyberaggression
4 Electronic Aggression and Cyberbullying Measurement Methodology
5 Cyberbullying Prevention and Intervention
6 Knowledge Gaps and Future Research
Keywords
- Type
- Chapter
- Information
- The Cambridge Handbook of Cyber Behavior , pp. 1058 - 1084Publisher: Cambridge University PressPrint publication year: 2023