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30 - Multimedia Learning of Cognitive Skills

Published online by Cambridge University Press:  05 June 2012

Susanne P. Lajoie
Affiliation:
McGill University
Carlos Nakamura
Affiliation:
McGill University
Richard Mayer
Affiliation:
University of California, Santa Barbara
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Summary

Abstract

Examples of multimedia learning situations using technology are described from the perspective of enhancing cognition. Implications for instructional designers are provided along with some future directions for this field of research. We see a need for multimedia research to foster higher degrees of interactivity with more varied types of media. More importantly, such research requires the inclusion of more scaffolding of learners, more attention to assisting learners in self-regulation, and perhaps media that serves in a pedagogical manner through coaching, pedagogical agents, and realistic environments that may include virtual reality dimensions. This new generation of multimedia will focus more on active knowledge construction through performing or doing some task with guidance.

Introduction to Multimedia Learning of Cognitive Skills

In examining the mores of today's society one cannot help but notice that higher demands are placed on an individuals' processing capability. In fact, daily expectations exist for people to attend and respond to multiple forms of information efficiently. Multimedia learning refers to the ability to learn from multiple representations, in particular, verbal and visual representations that are used to present an instructional message (Mayer, 2003). Verbal representations are defined as text, spoken or written, and visual representations as pictures, static or dynamic. Other researchers have extended this definition to include descriptions of the different functions multiple representations play in learning, that is, complementing or constraining learning, or helping learners to construct new knowledge (Ainsworth, 1999).

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Publisher: Cambridge University Press
Print publication year: 2005

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