Book contents
- Frontmatter
- Contents
- Preface
- Contributors
- Abbreviations
- Introduction
- Part 1 General aspects of visual cues in CMC
- 1 Visual cues in computer-mediated communication: sometimes less is more
- 2 To be seen or not to be seen: the presentation of facial information in everyday telecommunications
- 3 Gendered social interactions in face-to-face and computer-mediated communication
- Part 2 Video- and avatar-based communication
- Part 3 Emotions and visual cues in HCI
- Index
- Studies in Emotion and Social Interaction
- References
2 - To be seen or not to be seen: the presentation of facial information in everyday telecommunications
Published online by Cambridge University Press: 05 June 2012
- Frontmatter
- Contents
- Preface
- Contributors
- Abbreviations
- Introduction
- Part 1 General aspects of visual cues in CMC
- 1 Visual cues in computer-mediated communication: sometimes less is more
- 2 To be seen or not to be seen: the presentation of facial information in everyday telecommunications
- 3 Gendered social interactions in face-to-face and computer-mediated communication
- Part 2 Video- and avatar-based communication
- Part 3 Emotions and visual cues in HCI
- Index
- Studies in Emotion and Social Interaction
- References
Summary
Overview: Visual digital devices bring about new ways of managing one's facial expression that consist not of mere amplifications of face-to-face interaction, but rather of sophisticated constructions around different kinds of genre. In our view, these genres are articulated in terms of two main dimensions: the kind of representation of the world included in the message, and senders' social motives with respect to their audience. In terms of the first dimension, representation, we distinguish three levels of representation: visual icons of objects or events (we call this first level “copies”), conventional symbols of concepts (we call this second level “allegories and fictional stories”), and idiosyncratic elicitors of basic psychological processes (we call this third level “affect triggers”). In terms of the second dimension (senders' social motives), we take into account basic types of social interaction such as aggression, attraction, and helping behavior. The intersection of the two dimensions provides a list of genres in the telecommunication of facial information. We discuss these categories, provide some examples of their use, and make some speculations about their future.
A recognition revolution?
As one might hypothesize from intuition or experience, people derive pleasure from seeing a familiar face. Technology has now allowed us to document this effect; faces we recognize affect us differently from those we do not. Event-related potentials in the electroencephalogram are useful indexes of brain activity. Waves reproduce the synchronized excitation of cortical pyramidal neurons.
- Type
- Chapter
- Information
- Face-to-Face Communication over the InternetEmotions in a Web of Culture, Language, and Technology, pp. 39 - 52Publisher: Cambridge University PressPrint publication year: 2011
References
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