Book contents
- Frontmatter
- Contents
- FOREWORD
- PREFACE
- INTRODUCTION
- 1 A DIAGRAM FOR OBJECT-ORIENTED PROGRAMS
- 2 CONSTRUCTING ABSTRACTIONS FOR OBJECT-ORIENTED APPLICATIONS
- 3 PLAYRGOUND: AN OBJECT ORIENTED SIMULATION SYSTEM WITH AGENT RULES FOR CHILDREN OF ALL AGES
- 4 A LABORATORY FOR TEACHING OBJECT-ORIENTED THINKING
- 5 THINK LIKE AN OBJECT
- 6 WHY STUDY SMALLTALK IDIOMS?
- 7 THE DREADED SUPER
- 8 ABSTRACT CONTROL IDIOMS
- 9 VALUEMODEL IDIOMS
- 10 COLLECTION IDIOMS
- 11 AN OBJECTWORKS\SMALLTALK 4.1 WRAPPER IDIOM
- 12 A SHORT INTRODUCTION TO PATTERN LANGUAGE
- 13 WHOLE LOTTA SMALLTALK: THE TECHNOLOGY
- 14 INSTANCE-SPECIFIC BEHAVIOR: HOW AND WHY
- 15 INSTANCE-SPECIFIC BEHAVIOR: DIGITALK IMPLEMENTATION AND THE DEEPER MEANING OF IT ALL
- 16 TO ACCESSOR OR NOT TO ACCESSOR
- 17 INHERITANCE: THE REST OF THE STORY
- 18 INHERITANCE: THE REST OF THE STORY (CONT.)
- 19 HELPER METHODS AVOID UNWANTED INHERITANCE
- 20 IT'S NOT JUST THE CASE
- 21 CRC: FINDING OBJECTS THE EASY WAY
- 22 DEATH TO CASE STATEMENTS
- 23 WHERE DO OBJECTS COME FROM?
- 24 PATTERNS AND SOFTWARE DEVELOPMENT
- 25 DISTRIBUTED SMALLTALK
- 26 WHERE DO OBJECTS COME FROM? FROM VARIABLES AND METHODS
- 27 BIRDS, BEES, AND BROWSERS—OBVIOUS SOURCES OF OBJECTS
- 28 USING PATTERNS: DESIGN
- 29 PATTERNS GENERATE ARCHITECTURES
- 30 SIMPLE SMALLTALK TESTING
- 31 ARCHITECTURAL PROTOTYPE: TELEVISION REMOTE CONTROL
- 32 DEMAND LOADING FOR VISUALWORKS
- 33 GARBAGE COLLECTION REVEALED
- 34 WHAT? WHAT HAPPENED TO GARBAGE COLLECTION?
- 35 SUPER + 1
- 36 CLEAN CODE: PIPE DREAM OR STATE OF MIND?
- 37 A MODEST META PROPOSAL
- 38 USES OF VARIABLES: TEMPS
- 39 VARIABLES OF THE WORLD
- 40 PATTERNS 101
- 41 FAREWELL AND A WOOD PILE
- AFTERWORD
- INDEX
12 - A SHORT INTRODUCTION TO PATTERN LANGUAGE
Smalltalk Report, February, 1993
Published online by Cambridge University Press: 04 August 2010
- Frontmatter
- Contents
- FOREWORD
- PREFACE
- INTRODUCTION
- 1 A DIAGRAM FOR OBJECT-ORIENTED PROGRAMS
- 2 CONSTRUCTING ABSTRACTIONS FOR OBJECT-ORIENTED APPLICATIONS
- 3 PLAYRGOUND: AN OBJECT ORIENTED SIMULATION SYSTEM WITH AGENT RULES FOR CHILDREN OF ALL AGES
- 4 A LABORATORY FOR TEACHING OBJECT-ORIENTED THINKING
- 5 THINK LIKE AN OBJECT
- 6 WHY STUDY SMALLTALK IDIOMS?
- 7 THE DREADED SUPER
- 8 ABSTRACT CONTROL IDIOMS
- 9 VALUEMODEL IDIOMS
- 10 COLLECTION IDIOMS
- 11 AN OBJECTWORKS\SMALLTALK 4.1 WRAPPER IDIOM
- 12 A SHORT INTRODUCTION TO PATTERN LANGUAGE
- 13 WHOLE LOTTA SMALLTALK: THE TECHNOLOGY
- 14 INSTANCE-SPECIFIC BEHAVIOR: HOW AND WHY
- 15 INSTANCE-SPECIFIC BEHAVIOR: DIGITALK IMPLEMENTATION AND THE DEEPER MEANING OF IT ALL
- 16 TO ACCESSOR OR NOT TO ACCESSOR
- 17 INHERITANCE: THE REST OF THE STORY
- 18 INHERITANCE: THE REST OF THE STORY (CONT.)
- 19 HELPER METHODS AVOID UNWANTED INHERITANCE
- 20 IT'S NOT JUST THE CASE
- 21 CRC: FINDING OBJECTS THE EASY WAY
- 22 DEATH TO CASE STATEMENTS
- 23 WHERE DO OBJECTS COME FROM?
- 24 PATTERNS AND SOFTWARE DEVELOPMENT
- 25 DISTRIBUTED SMALLTALK
- 26 WHERE DO OBJECTS COME FROM? FROM VARIABLES AND METHODS
- 27 BIRDS, BEES, AND BROWSERS—OBVIOUS SOURCES OF OBJECTS
- 28 USING PATTERNS: DESIGN
- 29 PATTERNS GENERATE ARCHITECTURES
- 30 SIMPLE SMALLTALK TESTING
- 31 ARCHITECTURAL PROTOTYPE: TELEVISION REMOTE CONTROL
- 32 DEMAND LOADING FOR VISUALWORKS
- 33 GARBAGE COLLECTION REVEALED
- 34 WHAT? WHAT HAPPENED TO GARBAGE COLLECTION?
- 35 SUPER + 1
- 36 CLEAN CODE: PIPE DREAM OR STATE OF MIND?
- 37 A MODEST META PROPOSAL
- 38 USES OF VARIABLES: TEMPS
- 39 VARIABLES OF THE WORLD
- 40 PATTERNS 101
- 41 FAREWELL AND A WOOD PILE
- AFTERWORD
- INDEX
Summary
Kent comes clean. I'd never tried to explain patterns in print before, not at any length. This was a bit of an experiment for me. Looking at it now I'm a bit disappointed, because the presentation violates one of my cardinal rules of teaching—always go from concrete to abstract. Were I writing this again, I would take some disguised pattern I had presented earlier and present it both in idiom format and pattern format. Oh well…
One thing I like about the column is the emphasis on communication. Looking at the earlier columns, I'm surprised at how little I said about the importance of communicating through code. I'm sure I understood how important communication is, but I hadn't written about it since the early HOOPLA! articles.
This will be a departure from my code-oriented columns.
For the last six months I've been surreptitiously presenting my material using a technique that I've been working with for the past six years or so. This technique was derived from work done in architecture (buildings, not chips) to help people design comfortable spaces for themselves. The time has come to tell you what I've been leading up to, so that I can directly refer to these concepts in the future.
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- Kent Beck's Guide to Better SmalltalkA Sorted Collection, pp. 137 - 144Publisher: Cambridge University PressPrint publication year: 1997