Book contents
- Modernising Legal Education
- Modernising Legal Education
- Copyright page
- Contents
- Figures
- Tables
- About the Contributors
- Foreword
- Introduction
- 1 Do Lawyers Need to Learn to Code?
- 2 Experiential Legal Education
- 3 Skills Swap?
- 4 Scaling the Gap
- 5 Bringing ODR to the Legal Education Mainstream
- 6 Design Comes to the Law School
- 7 Developing ‘NextGen’ Lawyers through Project-Based Learning
- 8 Same As It Ever Was?
- 9 Ludic Legal Education from Cicero to Phoenix Wright
- 10 The Gamification of Written Problem Questions in Law
- 11 Virtually Teaching Ethics
- 12 Paths to Practice
- 13 ‘Complicitous and Contestatory’
- Afterword
- References
6 - Design Comes to the Law School
Published online by Cambridge University Press: 30 December 2019
- Modernising Legal Education
- Modernising Legal Education
- Copyright page
- Contents
- Figures
- Tables
- About the Contributors
- Foreword
- Introduction
- 1 Do Lawyers Need to Learn to Code?
- 2 Experiential Legal Education
- 3 Skills Swap?
- 4 Scaling the Gap
- 5 Bringing ODR to the Legal Education Mainstream
- 6 Design Comes to the Law School
- 7 Developing ‘NextGen’ Lawyers through Project-Based Learning
- 8 Same As It Ever Was?
- 9 Ludic Legal Education from Cicero to Phoenix Wright
- 10 The Gamification of Written Problem Questions in Law
- 11 Virtually Teaching Ethics
- 12 Paths to Practice
- 13 ‘Complicitous and Contestatory’
- Afterword
- References
Summary
This chapter documents how the Legal Design Lab at Stanford University has integrated design thinking into law school technology curriculum. In this chapter we profile the objectives of the lab and explore the work the lab has undertaken to introduce new opportunities for skill acquisition through design thinking courses, innovation sprints, and workshops. We explore the purpose, process, and outcomes of these new experiments in legal education, and overview the interdisciplinary methods we have developed, brought from design schools and human-computer interaction programmes. We detail examples of the specific types of classes, sprints, and workshops run, how we define learning outcomes, and how we evaluate student performance. Further, we explore the way in which we leverage technology to provide students with opportunities to acquire user research, mapping, rapid prototyping, and improved communication skills. Drawing on lessons observed over the life of the Design Lab, we conclude by reflecting on our experience of integrating design thinking into a law school programme and argue for the importance of design thinking as an aspect of technology training within and outside of law.
Keywords
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- Chapter
- Information
- Modernising Legal Education , pp. 109 - 125Publisher: Cambridge University PressPrint publication year: 2020
References
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