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5 - Indirect Reciprocity Data Fusion Game and Application to Cooperative Spectrum Sensing

from Part I - Indirect Reciprocity

Published online by Cambridge University Press:  01 July 2021

Yan Chen
Affiliation:
University of Science and Technology of China
Chih-Yu Wang
Affiliation:
Academica Sinica, Taipei
Chunxiao Jiang
Affiliation:
Tsinghua University, Beijing
K. J. Ray Liu
Affiliation:
University of Maryland, College Park
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Summary

Data sharing is a critical step in implementing data fusion, and how to encourage sensors to share their data is an important issue. In this chapter, we discuss a reputation-based incentive framework where the data-sharing stimulation problem is modeled as an indirect reciprocity game. In this game, sensors choose how to report their results to the fusion center and gain reputation, based on which they can obtain certain benefits in the future. Taking the sensing and fusion accuracy into account, reputation distribution is introduced into the game, where we prove theoretically the Nash equilibrium of the game and its uniqueness. Furthermore, we apply the scheme to cooperative spectrum sensing. We show that, within an appropriate cost-to-gain ratio, the optimal strategy for the secondary users is to report when the average received energy is above a given threshold and to keep silent otherwise. Such an optimal strategy is also proved to be a desirable evolutionarily stable strategy.

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Publisher: Cambridge University Press
Print publication year: 2021

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