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Multilevel study of factors for cultivating self-efficacy in the online game industry

Published online by Cambridge University Press:  22 May 2017

Chia-Ying Li*
Affiliation:
Department of Business Administration, National Taichung University of Science and Technology, Taichung, Taiwan
Chiun-Yi Tsai
Affiliation:
Graduate Institute of Political Economy, National Cheng Kung University, Tainan, Taiwan
*
Corresponding author: cyli@nutc.edu.tw

Abstract

Self-efficacy is not a phenomenon solely applicable to the individual; it may be applicable to several levels within an organisation. Although the theoretical development of efficacy beliefs has been discussed, few studies have investigated how to enhance self-efficacy through individual motivation or management policies. After collecting data from 414 employees of 38 research and development teams, multilevel analyses are conducted to empirically integrate efficacy beliefs at the individual and team levels in a moderated mediation model. The results indicate that self-efficacy mediates the effects of both learning orientation and affective commitment on group efficacy, which further facilitates innovation effectiveness. Training not only affects self-efficacy, but also moderates the mediation effect of self-efficacy on the relationship between learning orientation and group efficacy. Moreover, goal clarity moderates the mediating effect of self-efficacy on the relationship between affective commitment and group efficacy.

Type
Research Article
Copyright
Copyright © Cambridge University Press and Australian and New Zealand Academy of Management 2017 

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