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Art applications for crowds

Published online by Cambridge University Press:  01 December 2008

Isaac Rudomin
Affiliation:
ITESM-CEM, Carretera lago de Guadalupe Km. 3.5, Atizapán, México e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx
Erik Millán
Affiliation:
ITESM-CEM, Carretera lago de Guadalupe Km. 3.5, Atizapán, México e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx
Benjamín Hernández
Affiliation:
ITESM-CEM, Carretera lago de Guadalupe Km. 3.5, Atizapán, México e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx
Marissa Díaz
Affiliation:
ITESM-CEM, Carretera lago de Guadalupe Km. 3.5, Atizapán, México e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx
Daniel Rivera
Affiliation:
ITESM-CEM, Carretera lago de Guadalupe Km. 3.5, Atizapán, México e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx

Abstract

We have developed two different art applications as a way of guiding and testing of our technical work in crowd simulation and interface devices. In this paper, we describe both of them as well as the systems used to implement them. ‘Crowds’ is an immersive art installation with stereo projection based on our development of the specification of crowd behavior using XML and images, a proprietary tangible wind interface, and interactive real-time navigation. ‘UnderCrowds’ deals with large crowds, implemented in the graphics processor, and uses a crowd sensor to make the size of the virtual crowd proportional to the number of spectators crossing in front of the said sensor.

Type
Article
Copyright
Copyright © Cambridge University Press2008

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