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EXTENDED TAXONOMY OF DESIGN AND INNOVATION GAMES TO IDENTIFY PERSPECTIVES OF DEVELOPMENT AND EVALUATION

Published online by Cambridge University Press:  27 July 2021

Apoorv Naresh Bhatt*
Affiliation:
Indian Institute of Science Bangalore
Shakuntala Acharya
Affiliation:
Indian Institute of Science Bangalore
Amaresh Chakrabarti
Affiliation:
Indian Institute of Science Bangalore
*
Bhatt, Apoorv Naresh, Indian Institute of Science Bangalore, Center for Product Design and Manufacturing, India, apoorvbhatt@iisc.ac.in

Abstract

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Learning innovation and design process is a necessity of the coming decade and games are a potential tool to do so. This paper proposes an extended taxonomy for categorising innovation and design games. The intent is to understand the essential, the similar and the different categories not only for development, but also for evaluation of innovation and design games, and in turn, help educators identify appropriate games for their learning objectives and curricula.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2021. Published by Cambridge University Press

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