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Playing against the rules: a new perspective on the potential of games and play as convivial and critical tools for imagining futures
Published online by Cambridge University Press: 16 May 2024
Abstract
In recent years, we have observed an increased interest within the field of design research in both the concept of conviviality and playful approaches as a pathway to co-design and participation. While play is often associated with freedom of expression and creativity, the implication of rules and mechanics in games poses questions regarding the tension between player agency and designed gameplay. This paper aims to provide reflection on these topics through a lens of ‘critical play’ and presents a model to explore games’ potential as convivial tools for imagining collective futures.
- Type
- Design Theory and Research Methods
- Information
- Creative Commons
- This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
- Copyright
- The Author(s), 2024.