Hostname: page-component-cd9895bd7-p9bg8 Total loading time: 0 Render date: 2024-12-26T05:30:13.536Z Has data issue: false hasContentIssue false

The first scientific role-playing game

Published online by Cambridge University Press:  23 December 2021

Nicolás P. Maffione*
Affiliation:
Universidad Nacional de Río Negro. Río Negro, Argentina Consejo Nacional de Investigaciones Científicas y Técnicas. Argentina email: npmaffione@unrn.edu.ar
Rights & Permissions [Opens in a new window]

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

We present here an edutainment strategy to communicate science and technology which is strongly based on personal motivation of the learner candidate: participants/players learn because they find it useful/interesting in order to achieve their own goals in some unique game. Our own goal is to capture young people’s attention in an immersive and collective storytelling experience within the framework of a role-playing game specifically designed for scientific literacy. The first experiences in public high schools of Argentina are reported here.

Type
Poster Paper
Copyright
© The Author(s), 2021. Published by Cambridge University Press on behalf of International Astronomical Union

References

Bowman, S. 2018, in: J.P. Zaga &, S. Deterding (eds.), Immersion and Shared Imagination in Role-Playing Games (Role-Playing Game Studies: Transmedia Foundations. New York: Routledge), p. 379–394CrossRefGoogle Scholar