Hostname: page-component-78c5997874-v9fdk Total loading time: 0 Render date: 2024-11-10T20:04:28.040Z Has data issue: false hasContentIssue false

Definition of a “Sport-Health” Semantic Space

Published online by Cambridge University Press:  26 July 2019

Antoine Millet*
Affiliation:
Univ. Bordeaux, ESTIA, F-64210 Bidart, France; Laboratoire IMS, Université de Bordeaux, Bordeaux, France; SC-Ergomedical, Biarritz, France
Audrey Abi Akle
Affiliation:
Univ. Bordeaux, ESTIA, F-64210 Bidart, France;
Dimitri Masson
Affiliation:
Univ. Bordeaux, ESTIA, F-64210 Bidart, France;
Jérémy Legardeur
Affiliation:
Univ. Bordeaux, ESTIA, F-64210 Bidart, France; Laboratoire IMS, Université de Bordeaux, Bordeaux, France;
*
Contact: Millet, Antoine, ESTIA, ESTIA-Recherche, France, a.millet@estia.fr

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

Product success depends on its capacity to meet users’ expectations. Human Centred Design approach helps to reach this success by focussing on users’ needs in the design process. These needs are as well functional as hedonic. Designing products requires then to design hedonic properties affecting users’ perception. For sport products, people wants to improve their performances while maintaining their health. Sport products are then considered not only “sporty” but also “healthy”. Thus, integrating both health and sport expectations into the design process are necessary.

Last decades, Affective Engineering was developed to integrate perception into the design process. Applying this approach for sport products may allow defining and mixing sport and health perceptual characteristics all along the design process. However, defining these characterisitics into requirements implies to translate them into semantic terms. If we observe semantic descriptors for sport products and for health products, they seem opposite. In this paper, we aim defining a semantic space representative and respectful of both domains, sport and health, while they oppose.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2019

References

Aziz, F.A., Husni, H. and Jamaludin, Z. (2010), “Affective engineering: What is it actually?”, Knowledge Management International Conference, (KMICe2010).Google Scholar
Alcántara, E., Artacho, M.A., González, J.C. and Garcia, A.C. (2005), “Application of product semantics to footwear design. Part I—Identification of footwear semantic space applying differential semantics”, International Journal of Industrial Ergonomics, Vol. 35 No. 8, pp. 713725.Google Scholar
Desmet, P. (2002), Designing emotions, Delft University of Technology, Department of Industrial Design.Google Scholar
Eva, M., Kim, K. and Takatera, M. (2018), “Difference Between Japanese and French Tastes in Women's T-shirts for Sportswear”, KEER2018, Go Green with Emotion. 7th International Conference on Kansei Engineering & Emotion Research 2018, Kuching, Malaysia, 19-22 March 2018, Linköping University Electronic Press, No. 146, pp. 489494.Google Scholar
Green, A. and Chattaraman, V. (2018), “Creating an Affective Design Typology for Basketball Shoes Using Kansei Engineering Methods”, International Conference on Applied Human Factors and Ergonomics, Springer, Cham, pp. 355361.Google Scholar
Guo, Y., Yang, M. and Zhou, M. (2017), “Persuasive Semantics of Aging Health Products Based on AHP and Kansei Engineering”, International Conference on Applied Human Factors and Ergonomics, Springer, Cham, pp. 337346.Google Scholar
Hassenzahl, M. (2010), “Experience design: Technology for all the right reasons”, Synthesis lectures on human-centered informatics, Vol. 3 No. 1, pp. 195.Google Scholar
Jiang, H., Kwong, C.K., Liu, Y. and Ip, W.H. (2015), “A methodology of integrating affective design with defining engineering specifications for product design”, International Journal of Production Research, Vol. 53 No. 8, pp. 24722488.Google Scholar
Jordan, P.W. (2003), Designing pleasurable products: An introduction to the new human factors, CRC press.Google Scholar
Kwong, C.K., Jiang, H. and Luo, X.G. (2016), “AI-based methodology of integrating affective design, engineering, and marketing for defining design specifications of new products”, Engineering Applications of Artificial Intelligence, Vol. 47, pp. 4960.Google Scholar
ENGAGE (2005), European Project on Engineering Emotional Design Report of the State of the Art- Round 1, Report Valencia.Google Scholar
Lallemand, C., Koenig, V., Gronier, G. and Martin, R. (2015), “Création et validation d'une version française du questionnaire AttrakDiff pour l’évaluation de l'expérience utilisateur des systèmes interactifs”, Revue Européenne de Psychologie Appliquée/European Review of Applied Psychology, Vol. 65 No. 5, pp. 239252.Google Scholar
Masagué, S.G. and Macià, J.L. (2015), “User-Centered Design for Emotion. A Case Study in Wellness Products”, Complex Systems Design & Management, Springer, Cham, pp. 193206.Google Scholar
Nagamachi, M. (1989), “Kansei engineering approach to automotive”, Journal of the Society of Automotive Engineers of Japan, Vol. 43 No. 1, pp. 94100.Google Scholar
Nicolas, O., Carlos, J. and Aurisicchio, M. (2011), “The scenario of user experience”, DS 68-7: Proceedings of the 18th International Conference on Engineering Design (ICED 11), Impacting Society through Engineering Design, Vol. 7: Human Behaviour in Design, Lyngby/Copenhagen, Denmark, 15.-19.08. 2011.Google Scholar
Norman, D.A. (2004), Emotional design: Why we love (or hate) everyday things, Basic Civitas Books.Google Scholar
Osgood, C.E. (1952), “The nature and measurement of meaning”, Psychological bulletin, Vol. 49 No. 3, p. 197.Google Scholar
Pahl, G. and Beitz, W. (2013), Engineering design: a systematic approach, Springer Science & Business Media.Google Scholar
Papalambros, P.Y. (2015), “Design science: why, what and how”, Design Science, Vol. 1.Google Scholar
Petiot, J.F. and Yannou, B. (2004), “Measuring consumer perceptions for a better comprehension, specification and assessment of product semantics”, International Journal of Industrial Ergonomics, Vol. 33 No. 6, pp. 507525.Google Scholar
Schütte, S. (2005), Engineering emotional values in product design: Kansei engineering in development, Doctoral dissertation, Institutionen för konstruktions-och produktionsteknik.Google Scholar
Shieh, M.D. and Yeh, Y.E. (2015), “A comparative study on perceptual evaluations of sports shoe exterior colors in Taiwan”, Color Research & Application, Vol. 40 No. 2, pp. 178193.Google Scholar
Stefanyshyn, D.J. and Wannop, J.W. (2015), “Biomechanics research and sport equipment development”, Sports Engineering, Vol. 18 No. 4, pp. 191202.Google Scholar
Trujillo, J.L.H., Aviñó, A.M.I. and Millán, C.L. (2017), “User Evaluation of Neonatology Ward Design: An Application of Focus Group and Semantic Differential”, HERD: Health Environments Research & Design Journal, Vol. 10 No. 2, pp. 2348.Google Scholar
Wang, W.M., Li, Z., Tian, Z.G., Wang, J.W. and Cheng, M.N. (2018), “Extracting and summarizing affective features and responses from online product descriptions and reviews: A Kansei text mining approach”, Engineering Applications of Artificial Intelligence, Vol. 73, pp. 149162.Google Scholar