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How to Simulate the Universe in a Computer
Published online by Cambridge University Press: 05 March 2013
Abstract
In this contribution a broad overview of the methodologies of cosmological N-body simulations and a short introduction explaining the general idea behind such simulations is presented. After explaining how to set up the initial conditions using a set of N particles two (diverse) techniques are presented for evolving these particles forward in time under the influence of their self-gravity. One technique (tree codes) is solely based upon a sophistication of the direct particle–particle summation whereas the other method relies on the continuous (de-)construction of arbitrarily shaped grids and is realized in adaptive mesh refinement codes.
- Type
- Gravity Workshop 2004
- Information
- Publications of the Astronomical Society of Australia , Volume 22 , Issue 3: Featuring Gravity Workshop 2004 , 2005 , pp. 184 - 189
- Copyright
- Copyright © Astronomical Society of Australia 2005
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