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Playification of Theatre: Game Play, Ludic Activities and Being Playful in The Great Gatsby: An Immersive Theatrical Experience
Published online by Cambridge University Press: 13 March 2025
Abstract
My examination of game play, ludic activity and being playful in immersive Gatsby shows that Gatsby is a typical example of the playification of theatre in the contemporary art scene. In using the term ‘playification’, I refer to the method of incorporating diverse play categories in theatre to motivate audience activity. While much critical attention has been devoted to the controversial nature of active spectating as a practice of audience emancipation, there has been relatively less focus on its play aspect. To develop an understanding of the idea of play in immersive theatre, I refer to the works of Johan Huizinga and Richard Schechner, and apply Schechner's language, which distinguishes play and game in immersive theatre. Moreover, in developing Schechner's vocabulary in the context of immersive theatre, I expand my scope of reference to include the insights of game theorists.
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- Copyright © The Author(s), 2025. Published by Cambridge University Press on behalf of International Federation for Theatre Research
References
Notes
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13 Ibid., p. 13.
14 Carlson, ‘Immersive Theatre and the Reception Process’, p. 24.
15 Ibid.
16 Rosemary Klich, ‘Playing a Punchdrunk Game: Immersive Theatre and Videogaming’, in James Friez, ed., Reframing Immersive Theatre: The Politics and Pragmatics of Participatory Performance (London: Palgrave Macmillan, 2016); Gareth White, ‘On Immersive Theatre', Theatre Research International, 37, 3 (2012), pp. 221–35; Gareth White, Audience Participation in Theatre: Aesthetics of the Invitation (London: Palgrave Macmillan, 2013); Rose Biggin, Immersive Theatre and Audience Experience.
17 Huizinga, Homo Ludens, p. 1.
18 Ibid., p. 3.
19 Ibid., p. 13, added emphasis.
20 Ibid., pp. 10–11.
21 Roger Caillois, Man, Play, and Games (London: Thames and Hudson, 1962), pp. 9–10.
22 Bernard Suits, Grasshopper: Games, Life, and Utopia (Boston: David R. Godine, 1990), pp. 34–41.
23 Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals. (Cambridge, MA: MIT Press, 2004), p. 80.
24 Schechner, Performance Theory, p. 99, original emphasis.
25 Ibid., pp. 104–7.
26 Ibid., pp. 103–7.
27 Ibid., p. 69.
28 Ibid., p. 71.
29 Huizinga, Homo Ludens, p. 10.
30 Schechner, Performance Theory, p. 98.
31 Huizinga, Homo Ludens, pp. 13, 37, original emphasis.
32 Chris Crawford, The Art of Computer Game Design (Pullman, WA: Washington State University Press, 1997), p. 3, at www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html (accessed 1 June 2022).
33 Schechner, Performance Theory, p. 15.
34 David Parlett, The Oxford History of Board Games (New York: Oxford University Press, 1999), p. 3.
35 Salen and Zimmerman, Rules of Play, p. 80.
36 Huizinga, Homo Ludens, p. 1.
37 Salen and Zimmerman, Rules of Play, p. 286.
38 Ibid.
39 Ibid.
40 Ibid.
41 Erving Goffman, Frame Analysis (Boston, MA: Northeastern University Press, 1986), p. 247.
42 Salen and Zimmerman, Rules of Play, p. 80; Jesper Juul, Half-Real: Video Games between Real Rules and Fictional Worlds (Cambridge, MA: MIT Press, 2005), p. 9.
43 Juul, Half-Real, pp. 18–19.
44 Salen and Zimmerman, Rules of Play, p. 287.
45 Schechner, Performance Theory, pp. 107–10.
46 Ibid., p. 15.
47 Ibid., original emphasis.
48 Ibid., pp. 15–18.
49 Salen and Zimmerman, Rules of Play, p. 286.
50 Richard Bartle, ‘Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDS’, at www.mud.co.uk/richard/hcds.html (accessed 1 June 2022).
51 Huizinga, Homo Ludens, p. 1.
52 Salen and Zimmerman, Rules of Play, p. 34.
53 Caillois, Man, Play, and Games, p. 19.
54 Ibid.
55 Ibid., p. 14.
56 Schechner, Performance Theory, p. 18.
57 Salen and Zimmerman, Rules of Play, p. 287, original emphasis.
58 Ian Bogost, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (New York: Basic Books, 2016), p. 2.
59 Caillois, Man, Play, and Games, p. 19.
60 Salen and Zimmerman, Rules of Play, p. 287, original emphasis.
61 Ibid.
62 Caillois, Man, Play, and Games, p. 23.
63 Ibid., pp. 23–6.
64 Salen and Zimmerman, Rules of Play, p. 287.
65 Klich, ‘Playing a Punchdrunk Game’, pp. 221–8; Biggin, Immersive Theatre and Audience Experience.
66 Josephine Machon, Immersive Theatres: Intimacy and Immediacy in Contemporary Performance (Basingstoke: Palgrave Macmillan, 2013); Klich, ‘Playing a Punchdrunk Game’, pp. 221–8; Biggin, Immersive Theatre and Audience Experience.
67 Schechner, Performance Theory, p. 15.