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This article seeks to contribute to the growing scholarship on object-focused Roman histories by expanding the conversation to previously overlooked archaeological finds from Roman Palestine. This case study focuses on “Northern Collar-Neck Lamps,” which have been found throughout Roman Galilee and date to the first two centuries CE. I argue that their distinctive high collar, perhaps designed to reduce spillage, also served as an affordance that invited additional modes of interaction, namely placing a supplemental reservoir for oil – such as a pierced eggshell – over the filling hole. Once set up, this would allow for a slow drip of oil to prolong illumination time without human intervention. This usage is suggested from chronologically and geographically proximate sources, namely early rabbinic literature: Hebrew and Aramaic writings from the first centuries that reference physical details and uses of hundreds of objects and could prove helpful for future material histories of the Roman era.
Through close analyses of a wide range of Minoan animalian things, we have explored the specificity of their involvements in the experiences of people, and how those engagements contributed to the unique character of sociocultural life in the Aegean, on various levels. Here we draw out key points from across the foregoing analyses. Special attention has come to the objects’ inter-corporeal relationships with living humans and the connections that would have been realized through the objects’ particular qualities—connections with other animals, things, and spaces. Such relations were afforded through different dynamics, including bodily juxtaposition, cultivation of formal assonance, the sharing of specific features (e.g., a forward gaze), and embodiment with the same substances, as well as through similarities in size, composition (e.g., in friezes), and contextualization. Moreover, by working beyond an implicit focus on the design of the objects, to instead emphasize people’s actual experiences with them, we have opened the space for appreciating how both intended and unintended associations involving these complex things were in play together. We should view these not as alternative lenses on the objects, but as forces working concurrently, and upon one another, in the creative realizations that the animalian objects were.
The sociocultural spaces of the “Minoan” Aegean were teeming with animal bodies. Many of these animals were alive, but many were not—and never had been; the latter are our focus here. Realized across a range of media, such as zoomorphic vessels, frescoes, and seal stones, animals’ bodies took on a rich diversity of material and spatial qualities that could afford distinctive interactive experiences that the notion of “representations” fails to capture. By recognizing both biological and fabricated entities as real embodiments of animals, which could coexist and interact in Aegean spaces, the nature of our discussion changes. We see that the dynamics of representation were caught up in a much wider field of relationships involving these crafted bodies, which characterized their engagements with people. Doing so moves us beyond questions of signification and intentional design, and toward a fuller recognition of people’s actual experiences of animalian bodies. Looking closely at a variety of venues, ranging from palatial courts to a modest house bench, our focus thus can turn to how the world of animalian things was a crucial part of social life in Aegean spaces, and how direct interactions with these other animal bodies were central, yet often overlooked and minimized, components of human relations with nonhuman beasts.
Since the earliest era of archaeological discovery on Crete, vivid renderings of animals have been celebrated as defining elements of Minoan culture. Animals were crafted in a rich range of substances and media in the broad Minoan world, from tiny seal-stones to life-size frescoes. In this study, Emily Anderson fundamentally rethinks the status of these zoomorphic objects. Setting aside their traditional classification as 'representations' or signs, she recognizes them as distinctively real embodiments of animals in the world. These fabricated animals-engaged with in quiet tombs, bustling harbors, and monumental palatial halls-contributed in unique ways to Bronze Age Aegean sociocultural life and affected the status of animals within people's lived experience. Some gave new substance and contour to familiar biological species, while many exotic and fantastical beasts gained physical reality only in these fabricated embodiments. As real presences, the creatures that the Minoans crafted artfully toyed with expectation and realized new dimensions within and between animalian identities.
Ecological psychology is one of the main alternative theories of perception and action available in the contemporary literature. This Element explores and analyzes its most relevant ideas, concepts, methods, and experimental results. It discusses the historical roots of the ecological approach. The Element then analyzes the works of the two main founders of ecological psychology: James and Eleanor Gibson. It also explores the development of ecological psychology since the 1980s until nowadays. Finally, the Element identifies and evaluates the future of the ecological approach to perception and action.
This chapter shows that language works as a physical tool by impacting how we perceive our body (interoception) and how we perceive and interact with the external world (perception and action). First, I contend that language might help us detect bodily inner signals and states . Then, I show that language recruits object affordances, the opportunities to act objects offer us, but that it does so in its own distinctive way. Language exploits previously originated structures and mechanisms, those of the motor system, but uses them flexibly. Consistent with this, I show that language shapes perception and object manipulation, extends the space we perceive as near, and modulates our perception of objects in space. Finally, using an example of the concept of color, I suggest that not only the faculty of language but also the different languages we use, through spoken words or signs, shape our world differently.
Building on the notions of markedness (which accounts for the special value attached to particular choices in language display) and affordances (which indicate what languages can be used for what purposes in specific contexts) in the Linguistic Landscape (LL), this chapter develops a social indexicality model to account for the role of language choices in pointing to communities of language users. These communities range from the local (such as graffiti crews or friendship groups) through various configurations of territory and community to the truly global. Language choices may make existential claims for marginalised social groups, and they allow for the status enhancement of local communities by enregisterment. Two case studies focus on territory and community. One presents a ‘village model’ in comparing the predominantly Protestant town of Kilkeel with the predominantly Catholic town of Warrenpoint in Northern Ireland, while the other examines ‘urban diversity’ with regard to displays of Greekness in Astoria (New York) and Greektown in Chicago. The chapter further examines the role of transient visitors and remote multinational organisations in shaping the LL.
The ‘ethical turn’ in anthropology has charted alternatives to some prevailing philosophical, psychological, and anthropological approaches. This engagement forces anthropologists to reconsider old antinomies such as constraint and agency, relativism and universalism, individualism and collectivism. Like other anthropologists of ethics, we resist forms of determinism that would reduce ethical life to the putatively universal constraints of biology and psychology, the logic of rationality, or the workings of power and ideology. Instead, we consider the processes through which what seem to be constraints or universals serve as affordances that are ethicalized through historically contingent reflexive practices. Rather than being forced to choose between the individual and the collective in terms of who (or what) the ethical subject is, we demonstrate how social interaction is a critical site in which and through which such ethicalization occurs.
Drawing on recent developments from translanguaging theory, we argue in this chapter that translating and interpreting are by default translanguaging practices of meaning-making, during which process multilayered “translanguaging spaces” are being constantly and accumulatively created by dynamic interactional “moments” (Li, 2011) between the translator/interpreter and the external environment within the broader social–cultural contexts. These emerging insights from the key tenets of the translanguaging lens give rise to the construction of a unified theory of translating and interpreting aptitude consisting of a Macro level, Meso level, and Micro level (i.e., the 3M model), each level subsuming multiple interplaying elements interacting dynamically to generate multilayered translanguaging spaces of meaning-making.
The article examines the relationship of women and the objects surrounding them in the light of the term ‘affordance’. Coined by psychologist James J. Gibson, the term refers to the potentialities held by an object for a particular set of actions, stemming from its material properties. Through focusing on two case studies in which women use mundane objects (mainly pins and pestles) in violent situations – (a) stories (told by Herodotus and Euripides) about women attacking with pins, and (b) a group of vases representing women attacking with pestles – the article seeks to uncover a fundamental aspect of the engagement of women with the objects surrounding them, as envisioned by the men creating the literature and art. Deprived of almost any access to real weapons, these women are depicted as turning to objects in their immediate environment. Perceiving the affordances of these objects, stemming from their shape and material and the inherent potentialities for action, the women make use of them in acts of self-defence, anger, or revenge.
Drawing on existing research with a holistic stance toward multimodal meaning-making, this paper takes an analytic approach to integrating eye-tracking data to study the perception and use of multimodality by teachers and learners. To illustrate this approach, we analyse two webconference tutoring sessions from a telecollaborative project involving pre-service teachers and learners of Mandarin Chinese. The tutoring sessions were recorded and transcribed multimodally, and our analysis of two types of conversational side sequences shows that the integration of eye-tracking data into an ecological approach provides richer results. Specifically, our proposed approach provided a window on the participants’ cognitive management of graphic and visual affordances during interaction and uncovered episodes of joint attention.
Chapter 3 is about the social and semiotic mediation of experiential grounds. In particular, the way people interrelate the dimensions and degrees of their sensations and instigations, or experience and action. It offers a continuous time semiotics of such processes and uses this to critique widespread notions of materiality, as well as to better theorize the notion of affordances. It builds a bridge between ecological theories of perception and pragmatist notions of meaning.
This article sets out to reconsider the history of curse tablets in the ancient Mediterranean world as the history of a technology, one marked by episodes of innovation and appropriation. Attempts to write a history in terms of diffusion or of the spread of classical ideas or of magic have failed to convince, and most recent studies focus on the particularities of specific tablets or groups of tablets. This article argues that, if human and object agency are taken into account, it is possible to explain both the discontinuities in the history of curse tablets and also the shape of their thousand-year history. Curse tablets emerge as a technology the affordances of which allowed it to be put to many uses in many different social locations formed by the complex and shifting cultural contours of antiquity.
This chapter explores parallels between CALL and MALL and outlines how the technological affordances of various devices affect the ways in which they are used to achieve specific goals. The chapter describes the interrelationship of technology, research, practice and theory; outlines the evolution of mobile technologies and emphasises the importance of moving from affordance-based practice to pedagogy-based practice as technologies move through the hype cycle (cf. Gartner, 2016). The issue of push and pull modes associated with mobile technologies is outlined here, along with the ability of mobile devices to interact with other devices through a range of networking functions, the potential for mixed-reality learning and context-sensitive learning, and the use of other functions such as cameras and audio recorders for language learning. The chapter continues by pointing out some of the limitations of research on technology use in language education and then considers some of the complexities of both theory and practice in MALL in order to lay the foundations for the later chapters.
Even the simplest social interactions require us to gather, integrate, and act upon, multiple streams of information about others and our surroundings. In this Element, we discuss how perceptual processes provide us with an accurate account of action-relevant information in social contexts. We overview contemporary theories and research that explores how: (1) individuals perceive others' mental states and actions, (2) individuals perceive affordances for themselves, others, and the dyad, and (3) how social contexts guide our attention to modulate what we perceive. Finally, we review work on the cognitive mechanisms that make joint action possible and discuss their links to perception.
Therapy in early childhood is facilitated through toys and play. While mainstream toys are designed for children, therapeutic toys need to satisfy requirements from clinicians, caregivers, and children. The study presented in this paper investigated the challenges that 22 international toy designers encounter during the design process and whether support is required when developing products for speech and language therapy, through a mixed-method approach. Results show that considerable challenges are encountered during the early design stages. Nonetheless, the toy design process remains unsupported, while no support is available for designers to consider therapeutic needs. Based on the feedback received, eleven requirements were identified upon which a user-centred design support framework was proposed to assist toy designers during the task clarification stage, taking into account the affordances that therapeutic toys should have without inhibiting the creative process.
Much has been written about human error in the setting of medication safety; much less has been written about violations, which may be equally important and even more common. Violations may vary from and individual's failure to label a syringe to an organization's failure to invest in medication safety. Perhaps the most compelling challenge in this regard is lack of engagement by practitioners in the safety initiatives that exist within their organizations. This chapter includes a discussion of the 4 main reasons for violations: 1) rules must be violated in order for the work to be done; 2) a sense of powerfulness, that one can skillfully complete the job without needing rules; 3) violations represent short-cuts that allow the work to be done better or faster; 4) poor work planning, which results in having to invent the work process as one goes and solve problems as they arise. Reducing violations requires understanding why, and then fixing, the reasons for the violations. An understanding of violation in all its shades and a greater willingness to name this problem and to expect accountability for it within the context of a just culture may well be the key to improving medication safety in the future.
The process of medication management in anesthesia is both complicated (numerous steps) and complex, in that it requires continual adaptation to a continually changing environment. In addition, medication safety depends on systemic factors, some of which involve processes far from the clinical interface. The system in which medications are managed is complex, if only because humans are a key part of this system. The processes of human cognition are particularly complex, and include knowledge, evidence, information, wisdom and expertise. These processes are explored in some detail, including a discussion of short term and long-term memory. Each practitioner responds to an internally developed mental model of the current situation, which may differ considerable from that of other team members. An understanding of complexity and human cognition may often provide an explanation for failure in healthcare: such an understanding provides a foundation for our overall pursuit of medication safety.
Chapter 9 examines a second necessary extension of the analysis of social influence to a consideration of the effects of designed artefacts in social relations. The chapter starts with an elaboration of the notion of inter-objectivity: designed hardware permeates human social relations as infrastructure, tools, gadgets and instruments. How is different hardware used to implement modalities of social influence? Crowds have historically used barricades to enhance their power. People easily recognise the fait accompli, for example as a wall, installed in a collective effort of construction. Such installations provide boundaries and parameters of attitudes and behaviour afforded by design, but do so without prior consent. Legitimation is achieved post-hoc by cognitive dissonance in analogy to forced-compliance. Resistance to such faits accompli is introduced as a hitherto unrecognised modality of social influence. It functions to evaluate and to redesign hardware and systems in ways that correct the initial designs; resistance potentially innovates on the 'innovation'.
Three fundamental anthropologic dimensions are severely disturbed in anorexia nervosa: corporeality, spatiality and temporality. These dimensions constitute an existential form of anorexia which actualizes a disembodied subject in a purely physical world exhibiting rationalistic thoughts. We will not separate corporeality and spatiality, but indeed temporality. In the chapter we describe the most prominent characteristics.