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Public sector allocative decisions should reflect, as far as possible, the preferences of those affected by the decisions. Conventional benefit–cost analysis (BCA) will simply aggregate individuals’ private willingness-to-pay (WTP) over all affected individuals to estimate the total benefits of a policy that delivers a public good. Given the nature of a public good, it is not unreasonable to consider that an individual may have altruistic preferences over the consumption of the public good by others. In this paper, we set out the theoretical underpinnings for a new citizen-based WTP, informed by political philosophy. Our model extends the standard social utility model (Bergstrom, 2006) of WTP for a public good when individuals are altruists by incorporating a Veil of Ignorance (VoI; Harsanyi, 1955). Our findings show that our WTP (Citizen) correctly includes altruistic as well as distributional preferences of individuals in society into WTP for use in a BCA. When WTP (Citizen) are aggregated for use in a BCA, equal weight is given to each individual’s preference and the BCA will correctly identify potentially Pareto-improving projects in a consistent manner.
Measuring the social preferences of economic agents using experiments has become common place. This process, while incentive compatible, is costly and time consuming, making it infeasible in many settings. We combine standard altruism and warm glow choice experiments with a battery of candidate survey questions to construct behaviorally validated questionnaires. We use machine learning to create parsimonious 3-question modules that reliably replicate existing results on general altruism and provide an alternative method for collecting warm glow preferences.
Internet services are often free of charge but ask for customers’ personal data in exchange for usage. We experimentally study whether the provision of information-based public goods is susceptible to restraint when contributions not only make contributors better off but also enable a non-contributing “big player” to acquire substantial profits. We show that the presence of the big player crowds out the willingness to provide neutral tokens, but no such effect is observed for the provision of private information. Hence, collecting anonymized personal data instead of monetary fees can be more profitable to service providers and create greater benefits for customers.
A number of recent papers have looked at framing effects in linear public good games. In this comment, I argue that, within this literature, the distinction between give-take and positive–negative framing effects has become blurred, and that this is a barrier towards understanding the experimental evidence on framing effects. To make these points, I first illustrate that frames can differ along both an externality and choice dimension. I then argue that the existing evidence is consistent with a strong positive–negative framing effect but no give-take framing effect on average contributions.
Experiments in economics usually provide subjects with starting capital to be used in the experiment. This practice could affect decisions as there is no risk of loss. This phenomenon is known as the house-money effect. In a repeated public goods game, we test for house-money effects by paying subjects in advance an amount they could lose in the experiment. We do not find evidence of a house-money effect over time.
While people are surprisingly cooperative in social dilemmas, cooperation is fragile to the emergence of defection. Punishment is a key mechanism through which people sustain cooperation, but when are people willing to pay the costs to punish? Using data from existing work on punishment in public goods games conducted in industrialized countries throughout the world (Herrmann et al. in Science, 319(5868):1362–1367, 2008. https://doi.org/10.1126/science.1144237), I find first that those who contribute more are consistently punished less. Second, in many study locations, there are insignificant differences in the propensity of those who contribute and defect to punish. Finally, those who contribute and defect both carry out punishment against defectors. Some defectors do punish cooperators, but less often than they punish other defectors. The determinants of punishment are largely consistent across cities.
If being asked to give to charity stimulates an emotional response, like empathy, that makes giving difficult to resist, a natural self-control mechanism might be to avoid being asked in the first place. We replicate a result from a field experiment that points to the role of empathy in giving. We conduct an experiment in a large superstore in which we solicit donations to charity and randomly allow shoppers the opportunity to avoid solicitation by using the other door. We find the rate of avoidance by store entrants to be 8.9 %. However, we also find that the avoidance effect disappears in very cold weather, suggesting that avoidance behavior is sensitive to its cost.
Conditional cooperation is the tendency to cooperate if and only if others do so as well. It is the most common behavior in social dilemmas. We study how the incidence of conditional cooperation in the public goods game, the most widely studied social dilemma in experimental economics, varies with group size. In a laboratory experiment, we apply the strategy method to elicit how participants’ willingness to contribute to a public good depends on other group members’ decisions. A within-subject design allows us to evaluate and compare an individual participant's contribution behavior in different-sized groups. Two main findings emerge. First, the share of players who are conditional cooperators is consistent across group sizes. Second, the strategies chosen imply that conditional cooperators hold a (correct) belief that others are more cooperative in a larger than in a smaller group.
Do people discriminate between men and women when they have the option to punish defectors or reward cooperators? Here, we report on four pre-registered experiments that shed some light on this question. Study 1 (N = 544) shows that people do not discriminate between genders when they have the option to punish (reward) defectors (cooperators) in a one-shot prisoner’s dilemma with third-party punishment/reward. Study 2 (N = 253) extends Study 1 to a different method of punishing/rewarding: participants are asked to rate the behaviour of a defector/cooperator on a scale of 1–5 stars. In this case too, we find that people do not discriminate between genders. Study 3a (N = 331) and Study 3b (N = 310) conceptually replicate Study 2 with a slightly different gender manipulation. These latter studies show that, in situations where they do not have specific beliefs about the gender of the defector/cooperator’s partner, neither men nor women discriminate between genders.
Evidence shows that the willingness of individuals to avenge punishment inflicted upon them for transgressions they committed constitutes a significant obstacle toward upholding social norms and cooperation. The drivers of this behavior, however, are not well understood. We hypothesize that ulterior motive attribution—the tendency to assign ulterior motives to punishers for their actions—increases the likelihood of counter-punishment. We exogenously manipulate the ability to attribute ulterior motives to punishers by having the punisher be either an unaffected third party or a second party who, as the victim of a transgression, may be driven to punish by a desire to take revenge. We show that survey respondents consider second-party punishment to be substantially more likely to be driven by ulterior motives than an identical, payoff-equalizing punishment meted out by a third party. In line with our hypothesis, we find that second-party punishment is 66.3% more likely to trigger counter-punishment than third-party punishment in a lab experiment. The loss in earnings due to counter-punishment is 64.6% higher for second-party punishers than third-party punishers, all else equal.
People behave much more cooperatively than predicted by the self-interest hypothesis in social dilemmas such as public goods games. Some studies have suggested that many decision makers cooperate not because of genuine cooperative preferences but because they are confused about the incentive structure of the game—and therefore might not be aware of the dominant strategy. In this research, we experimentally manipulate whether decision makers receive explicit information about which strategies maximize individual income and group income or not. Our data reveal no statistically significant effects of the treatment variation, neither on elicited contribution preferences nor on unconditional contributions and beliefs in a repeated linear public goods game. We conclude that it is unlikely that confusion about optimal strategies explains the widely observed cooperation patterns in social dilemmas such as public goods games.
I experimentally investigate the relation of endowment origin, cognitive abilities (as measured by the Cognitive Reflection Test, CRT), and co-operation in a one-shot linear public goods game. The results show that subjects’ contributions depend on an interplay of cognitive abilities and endowment origin. A house money effect exists only for subjects with low CRT scores. They contribute more when income was allocated to them and less when income was obtained by effort. In contrast, subjects with high CRT scores contribute the same amount independent of income type. The findings have implications for redistribution, team production, and experimental designs.
We examine the effects of endogenizing contribution productivity in a repeated public good game. In our experimental treatment, subjects collectively decide (by voting) how much to invest in augmenting the technology for producing the public good, and subsequently make individual voluntary contributions to provision. In the control, contribution productivity is exogenous. Contributions in the two treatments are similar.
Economists conducting laboratory experiments on cooperation and peer punishment find that a non-negligible minority of punishments is directed at cooperators rather than free riders. Such punishments have been categorized as ‘perverse’ or ‘antisocial,’ using definitions that partially overlap, but not entirely so. Which approach better identifies punishment that discourages cooperation? We analyze the data from 16 sites studied by Herrmann et al. (Science 319(5868):1362–1367, 2008) and find that when subjects are uninformed about who punished them, the recipient’s contribution relative to the group average (whether it is ‘perverse’) is a better predictor of negative impact on contribution than is her contribution relative to the punisher’s (whether it is ‘antisocial’). Regression estimates nevertheless suggest that punished subjects attempt to take relative contribution of punisher into account even if only by conjecture.
We propose a framework for identifying discrete behavioural types in experimental data. We re-analyse data from six previous studies of public goods voluntary contribution games. Using hierarchical clustering analysis, we construct a typology of behaviour based on a similarity measure between strategies. We identify four types with distinct stereotypical behaviours, which together account for about 90% of participants. Compared to the previous approaches, our method produces a classification in which different types are more clearly distinguished in terms of strategic behaviour and the resulting economic implications.
The Internet presents today’s researchers with unprecedented opportunities to conduct field experiments. Using examples from Economics and Computer Science, we present an analysis of the design choices, with particular attention to the underlying technologies, in conducting online field experiments and report on lessons learned.
This paper investigates the effectiveness of peer punishment in non-linear social dilemmas and replicates Cason and Gangadharan (Exp Econ 18:66–88, 2015). The contribution of this replication is that cooperation is quantified across payoff equivalent, strategically symmetric public good and common pool resource experiments. Results suggest that the cooperation-inducing effect of peer punishment is statistically equivalent across conditions. Despite this increase in cooperation, earnings are significantly lower than in the absence of punishment. Institutional features which improve the effectiveness of peer punishment in linear public good experiments may, similarly, make self-governance possible in more complex social dilemmas.
This paper empirically compares the use of straightforward verses more complex methods to estimate public goods game data. Five different estimation methods were compared holding the dependent and explanatory variables constant. The models were evaluated using a large out-of-sample cross-country public goods game data set. The ordered probit and tobit random-effects models yielded lower p values compared to more straightforward models: ordinary least squares, fixed and random effects. However, the more complex models also had a greater predictive bias. The straightforward models performed better than expected. Despite their limitations, they produced unbiased predictions for both the in-sample and out-of-sample data.
We establish whether the efficacy of mutual monitoring in fostering cooperation is dependent on the degree of approval motivation within teams. Approval motivation is defined as the desire to produce positive perceptions in others and the incentive to acquire the approval of others as well as the desire to avoid disapproval, (Martin in J Personality Assess 48(5):508–519, 1984). Contrary to the theoretical predictions, the results from the experiment suggest that mutual monitoring was not effective in fostering cooperation in teams. Furthermore, the efficacy of mutual monitoring in fostering cooperation was not correlated with the degree of approval motivation within teams.
The Black Sea is an enclosed sea surrounded by six coastal countries, of which Bulgaria and Romania are EU Member States. The Convention for the Protection of the Black Sea Against Pollution was ratified in 1994 by all coastal countries. This Convention is the only European regional sea convention to which the EU is not a Party. While Romania and Bulgaria are in favor of EU accession to the Convention, Turkey, Russia and Ukraine thus far have blocked accession. In this paper, we develop a negotiation model with endogenous enforcement and exogenous fraud to analyze the different positions of groups of coastal countries relative to EU accession to the Convention. Our model contributes to defining a proposal that the EU could make to the opposing states such that they accept the EU as a Party to the Convention. In that context we investigate also whether Romania and Bulgaria might be better off delegating their decision power to the EU, rather than retaining their individual voting rights.