Schmidt’s game and other similar intersection games have played an important role in recent years in applications to number theory, dynamics, and Diophantine approximation theory. These games are real games, that is, games in which the players make moves from a complete separable metric space. The determinacy of these games trivially follows from the axiom of determinacy for real games,
$\mathsf {AD}_{\mathbb R}$
, which is a much stronger axiom than that asserting all integer games are determined,
$\mathsf {AD}$
. One of our main results is a general theorem which under the hypothesis
$\mathsf {AD}$
implies the determinacy of intersection games which have a property allowing strategies to be simplified. In particular, we show that Schmidt’s
$(\alpha ,\beta ,\rho )$
game on
$\mathbb R$
is determined from
$\mathsf {AD}$
alone, but on
$\mathbb R^n$
for
$n \geq 3$
we show that
$\mathsf {AD}$
does not imply the determinacy of this game. We then give an application of simple strategies and prove that the winning player in Schmidt’s
$(\alpha , \beta , \rho )$
game on
$\mathbb {R}$
has a winning positional strategy, without appealing to the axiom of choice. We also prove several other results specifically related to the determinacy of Schmidt’s game. These results highlight the obstacles in obtaining the determinacy of Schmidt’s game from
$\mathsf {AD}$
.