Skip to main content Accessibility help
×
Hostname: page-component-5b777bbd6c-mqssf Total loading time: 0 Render date: 2025-06-22T20:08:08.426Z Has data issue: false hasContentIssue false

Chapter 6 - Generating Cultural Presence in Digital Immersive Art

Published online by Cambridge University Press:  17 June 2025

Xinyang Zhao
Affiliation:
Tongji University, China
Get access

Summary

One of the advantages of VR, according to its proponents, is how the experience can transcend time and place while allowing the viewer to recognise the interplay of familiar cultural elements. Cultural presence is the viewer's experience of being in a specific (familiar or unfamiliar) cultural context at a specific time (Champion, 2011); for example, a European viewer immersed in a VR work that simulates the Forbidden City of 200 years ago; ideally, the distance between the viewer and the work is collapsed when the viewer is immersed in the cultural context and this may change the viewer's preconceived perception about the Forbidden City.

In the previous chapter, I provided a critical perspective for looking at the production of digital immersive art and how viewers react to it as a cultural product. In many cases, there is a disparity between VR creators’ intentions and the audience's reception. Chris Milk (2015), an entrepreneur and immersive art creator, has a much-discussed assertation about audience experience in VR; he claims that VR creates ‘the ultimate empathy machine’ since it allows a user to empathise with another person deeply. However, some scholars and art critics claim that what the user has experienced is not real empathy since 360-degree video of VR is sometimes just a first-person point of view without a ‘phantom-subjective image’ (Hassan, 2020; Messham- Muir, 2018), and empathy requires a permeable boundary between ‘me and you’ allowing two people to mingle in a shared mental space (Rifkin, 2009). As I have discussed in the previous chapters, China's government see digital technology as a way to rejuvenate Chinese culture; and cultural institutions in China hope VR can augment viewers’ cultural experience. In light of the dynamics of digital immersive art production (as discussed in Chapter 5), I focus on whether there is a disparity between the cultural institutions’ display intention and the viewer's actual experience of VR.

In this chapter, I explore two questions: first, how does VR impact the viewer's cultural presence? Second, how do Chinese audiences react to how VR presents Chinese culture?

Type
Chapter
Information
Digital Immersive Art in China
Rejuvenation and Cultural Presence
, pp. 87 - 102
Publisher: Anthem Press
Print publication year: 2024

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure no-reply@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×