Book contents
- Frontmatter
- Contents
- Preface
- A summary of the book in a nutshell
- PART A WEAK WIN AND STRONG DRAW
- PART B BASIC POTENTIAL TECHNIQUE – GAME-THEORETIC FIRST AND SECOND MOMENTS
- PART C ADVANCED WEAK WIN – GAME-THEORETIC HIGHER MOMENT
- PART D ADVANCED STRONG DRAW – GAME-THEORETIC INDEPENDENCE
- Appendix A Ramsey Numbers
- Appendix B Hales–Jewett Theorem: Shelah's proof
- Appendix C A formal treatment of Positional Games
- Appendix D An informal introduction to game theory
- Complete list of the Open Problems
- What kinds of games? A dictionary
- Dictionary of the phrases and concepts
- References
Appendix C - A formal treatment of Positional Games
Published online by Cambridge University Press: 06 July 2010
- Frontmatter
- Contents
- Preface
- A summary of the book in a nutshell
- PART A WEAK WIN AND STRONG DRAW
- PART B BASIC POTENTIAL TECHNIQUE – GAME-THEORETIC FIRST AND SECOND MOMENTS
- PART C ADVANCED WEAK WIN – GAME-THEORETIC HIGHER MOMENT
- PART D ADVANCED STRONG DRAW – GAME-THEORETIC INDEPENDENCE
- Appendix A Ramsey Numbers
- Appendix B Hales–Jewett Theorem: Shelah's proof
- Appendix C A formal treatment of Positional Games
- Appendix D An informal introduction to game theory
- Complete list of the Open Problems
- What kinds of games? A dictionary
- Dictionary of the phrases and concepts
- References
Summary
Everything that we know about ordinary win in a positional game comes from Strategy Stealing. We owe the reader a truly precise treatment of this remarkable existence argument. Also we make the vague term “exhaustive search” precise by introducing a backtracking algorithm called “backward labeling”. We start the formal treatment with a definite terminology (which is common sense anyway).
Terminology of Positional Games. There are some fundamental notions of games which are used in a rather confusing way in everyday language. First, we must distinguish between the abstract concept of a game, and the individual plays of that game.
In everyday usage, game and play are often synonyms. Tennis is a good example for another kind of confusion. To play a game of tennis, we have to win two or three sets, and to win a set, we must win six (or seven) games; i.e., certain components of the game are again called “games.” If the score in a set is 6:6 – a “tie” – then, by a relatively new rule in tennis, the players have to play a “tie-break.” We will avoid “tie,” and use “draw” instead; “drawing strategy” sounds better than “tie, or tying, strategy.”
In our terminology a game is simply the set of the rules that describe it.
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- Combinatorial GamesTic-Tac-Toe Theory, pp. 677 - 704Publisher: Cambridge University PressPrint publication year: 2008