Book contents
- Endorsements
- Frontmatter
- Dedication
- Contents
- Acknowledgements
- 1 Introduction
- Part I Theory
- Part II Applications
- 9 Applications of Game Theory in the Internet of Things
- 10 Applications of Game Theory in Network Virtualization
- 11 Applications of Game Theory in Cloud Networking
- 12 Applications of Game Theory in Context-Aware Networks and Mobile Services
- 13 Applications of Game Theory for Green Communication Networks
- 14 4G, 5G, and Beyond
- 15 Security
- References
- Index
10 - Applications of Game Theory in Network Virtualization
from Part II - Applications
Published online by Cambridge University Press: 13 June 2019
- Endorsements
- Frontmatter
- Dedication
- Contents
- Acknowledgements
- 1 Introduction
- Part I Theory
- Part II Applications
- 9 Applications of Game Theory in the Internet of Things
- 10 Applications of Game Theory in Network Virtualization
- 11 Applications of Game Theory in Cloud Networking
- 12 Applications of Game Theory in Context-Aware Networks and Mobile Services
- 13 Applications of Game Theory for Green Communication Networks
- 14 4G, 5G, and Beyond
- 15 Security
- References
- Index
Summary
In this chapter, the problems of determining how the ownership of the resources affect the InP and service provider's incentives to invest and how to choose the most efficient investments in an MVN are studied. First, a general system model is developed in multiple infrastructure provider and service providers engaged in a complementary relationship to exchange multiple physical and virtual resources. Subsequently, for this formulated problem, the optimal investments are derived. Furthermore, the chapter gives detailed analysis of a special case and sheds light on the problem of ownership and investment efficiency by answering the question of whether the ownership of resources should be integrated or operated separately by the service provider and infrastructure provider. Simulation results assess the parameters that affect the efficiency of investment through simulations.
- Type
- Chapter
- Information
- Game Theory for Next Generation Wireless and Communication NetworksModeling, Analysis, and Design, pp. 258 - 269Publisher: Cambridge University PressPrint publication year: 2019