Book contents
- Frontmatter
- Contents
- Dedication
- Overview
- Introduction
- 1 Evolution of computer application genres: Groupware and other network-based system applications
- 2 On the infinite variety of virtual entities
- 3 The shape of groups to come: Efforts to define, label, explain, and model collaborative activity
- 4 Shared resources and spaces: Lessons from the use of desks, tables, whiteboards, office settings, and video
- 5 Cultural objects and technological dreams: Dependence, autonomy, and intellectual augmentation
- 6 Privacy, anonymity, and agency: Applications of computer networking and the development of social analogues
- 7 Toward a genre-responsive design approach for computing applications
- Bibliography
- Author index
- Subject index
3 - The shape of groups to come: Efforts to define, label, explain, and model collaborative activity
Published online by Cambridge University Press: 05 August 2011
- Frontmatter
- Contents
- Dedication
- Overview
- Introduction
- 1 Evolution of computer application genres: Groupware and other network-based system applications
- 2 On the infinite variety of virtual entities
- 3 The shape of groups to come: Efforts to define, label, explain, and model collaborative activity
- 4 Shared resources and spaces: Lessons from the use of desks, tables, whiteboards, office settings, and video
- 5 Cultural objects and technological dreams: Dependence, autonomy, and intellectual augmentation
- 6 Privacy, anonymity, and agency: Applications of computer networking and the development of social analogues
- 7 Toward a genre-responsive design approach for computing applications
- Bibliography
- Author index
- Subject index
Summary
“Committee Coma”
The meeting's so dull
That when there's a lull,
It's hard not to notice or mention
That eyelids are lifting
On those who are drifting
And everyone snaps to attention.
D'Amico, 1990Picture a modern office setting, perhaps an insurance company headquarters. Some people are writing on sheets of paper. Others are looking into computer screens, entering numbers into a spreadsheet. Still others are conversing. Which of these individuals are working individually, and which are engaging in cooperative work? And which of the individuals engaging in cooperative activity are participating in healthy, well-working groups? Some of these issues might appear to be riddles or trick questions. Whether there are “riddles” (or linguistic puzzles) involved, the issue of how best to construe cooperative work activity is one of the most salient focal points of research and theory in CSCW applications.
In much the same manner as healthy and unhealthy forms of individual behavior have been constructed by social scientists, today's administrative theorists, network-based system developers, and CSCW researchers are attempting to construct notions of “functional” and “dysfunctional” collaborative behavior. Several of the theorists whose work is described in this chapter are attempting to segregate some kinds of work as “cooperative” and give them special forms of support. Others want to transform existing forms of work from their current, supposedly noncooperative form into cooperative work. Still others label all work as cooperative and want us to see work itself in a new light. Many have identified “right” ways of thinking about and engaging in cooperative activity, their conclusions bolstered with theoretical scaffolding, empirical research, and appeals to common sense.
- Type
- Chapter
- Information
- Virtual Individuals, Virtual GroupsHuman Dimensions of Groupware and Computer Networking, pp. 107 - 147Publisher: Cambridge University PressPrint publication year: 1996