The ‘art’ we produce today attempts to incorporate an increasing
level of computer technology. There are many reasons for this trend, the
most significant being a thirst for an exploration of the ‘new’, and the
desire to parallel the increasing level of technology seeping into everyday
life. However, when surveying recent developments we find an array
of technology-related arts projects that instead of reaching forward into
the previously unknown, often reproduce the past simply in a digital form,
designed to appeal to our immediate senses but lacking in depth and
substance. Likewise, it can be observed that in many cultures (ancient and
modern), mimesis grows out of what seems to be a human reaction to
technological change. Qualities familiar from past usage tend to be
reproduced in new materials and with new techniques, regardless of
appropriateness. This may have religious origins, or simply result from
inertia, reworking concepts within the current paradigm. Parallels can be
drawn from evolution, which can be observed to progress in a series of large
advancements alternating with periods of extremely slow or zero development
(Eldredge and Gould 1972), and from the progress of science, which seems to
be similarly stepped (Kuhn 1962).
This paper describes Mimetric Dynamics – an audiovisual interactive installation exploring
one of the many possible relationships between nature and technology. In
this work, real and simulated fluid dynamics are presented simultaneously,
allowing both artist and viewer to explore the relationship between
‘digital’ and ‘analogue’ media in both sound and visual dimensions. It gains insight from physical laws and time flows derived
from the natural world, where digital technology is used to produce
mathematical models simulating real physical attributes. In doing so we are
able to harness qualities of the ‘natural’ and use their
characteristics to control aspects of the ‘artificial’ (virtual).